Edge Wear Masking Shader (Updated For 3.0+)

by Johnson Martin in Surfacing


Add dynamic wear to any object.

Add wear to any object using this dynamic and procedural pass-through Cycles and Eevee shader without the need for baking or UV mapping.

Features:

  • 100% procedural and dynamic.
  • Design for Cycles, with basic support for Eevee.
  • No UV mapping required.
  • Works on any object with any mesh density.
  • Outputs basic color and mask for quick shading.
  • Support for custom textures to change the look and feel of edges.
  • One easy to use group node with all the settings you need.


Credits:

Car by Karol Miklas is licensed under Creative Commons Attribution.

Tank Model by Moran Goldstein.

$6

Have questions before purchasing?
Login to message

Details
Sales 200+
Rating
3 ratings
Dev Fund Contributor
Published about 8 years ago
Software Version 2.7x, 2.77, 2.78, 2.79, 2.8, 2.81, 2.82, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6
License Royalty Free