Edge Wear Masking Shader (Updated For 3.0+)
Add dynamic wear to any object.
Add wear to any object using this dynamic and procedural pass-through Cycles and Eevee shader without the need for baking or UV mapping.
Features:
- 100% procedural and dynamic.
- Design for Cycles, with basic support for Eevee.
- No UV mapping required.
- Works on any object with any mesh density.
- Outputs basic color and mask for quick shading.
- Support for custom textures to change the look and feel of edges.
- One easy to use group node with all the settings you need.
Credits:
Car by Karol Miklas is licensed under Creative Commons Attribution.
Tank Model by Moran Goldstein.