Earth | Advanced Procedurally Generated Shader

by Lincoln Antonio in Surfacing


Earth Standalone Procedural Shader

Includes nested node groups for ease of customization for elements such as terrain, clouds, and atmosphere.

Mountains automatically add snow color to peaks as mountain coverage increases.
City lights populate shaded areas, while atmospheric glow shows only on the lit edges - Raleigh scattering strength is customizable in the default shader as well. 

$10

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Details
Sales 20+
Dev Fund Contributor
Published almost 4 years ago
Software Version 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.0
License Creative Commons