Dune Solver
Dune Solver Documentation
Welcome to Dune Solver! This comprehensive guide will help you get started and make the most of your Dune Solver experience.
Grid Configuration
- Size and Resolution: Customize the size and resolution of your grid to fit your project's needs.
- Height Multiplier: Adjust the overall height of the grid to control the elevation of your landscape.
Sand and Rock Layers
- Layer Levels: Define the levels and heights of both the sand and rock layers to create realistic terrain.
- Height Multiplier: Set the verical scale of the simulation
Solver Settings
- Saltation Amount: Control the amount of sand being blown away and deposited. This parameter influences how much sand is transported by the wind.
- Saltation Length: Determine the length of saltation based on the slope of the dune. Steeper slopes result in less deposition, leading to flatter windward slopes and steeper lee slopes.
- Overall Saltation: Set the overall distance particles are moved by the wind, independent of the slope.
Wind Settings
- Wind Direction: Specify the wind direction in XYZ coordinates. Combine this with splines to guide the wind direction more precisely.
- Wind Splines: Use multiple splines for rich variations in wind patterns. Both wind direction and splines are multiplied for complex effects.
- Wind Noise Amount: Adjust the amount of wind noise to add natural variation to the wind flow.
Collision with Objects
- Collision Collection: Create a collection for objects that will interact with the sand and rock layers. Place collision objects within this collection.
- Simplified Colliders: For complex models, consider using simplified colliders to reduce computation time. Note that collision detection is the most compute-intensive part of the solver.
Support and Community
If you have any questions or suggestions, feel free to join our Discord community. We're here to help and collaborate!
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By following this guide, you'll be able to effectively utilize Dune Solver to create stunning and realistic terrains. Happy Duneing!