Duckling Animated | Vfx Grace

by VFX Grace in Models


🌞Additional Services🌞

If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.


+$40: Customize a character pose according to your preference.

+$200-600:Customize a character animation for less than 4 seconds.

+$300-1200:Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.

+$500:Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.

+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers and animations. The hair can be either groom or hair cards.



Introduction

This is a high-quality duckling model with multiple 4K maps, 2 different basecolor maps included, rigging, animations and fur. There are two common animations and one swimming group animation. The model is made with Blender and Cycles at real-world scale.

It consists of 5 objects: Body, pupils, sclerae, lacrimal caruncles, tongue.


Polygons

Body: vertices 17,085; polygons 17,050

Pupils: vertices 644; polygons 656

Sclerae: vertices 548; polygons 544

Lacrimal caruncles: vertices 80; polygons 56

Tongue: vertices 1,087; polygons 1,072

Total: vertices 19,444; polygons 19,378


Formats

There is a Blender project and an OBJ file.


Textures

JC0JB11A0_Duckling_Body_ID.png, 3840x3840

JC0JB11A0_Duckling_Body_Normal_1001.png, 4096*4096

JC0JB11A0_Duckling_Body_Normal_1002.png, 4096*4096

JC0JB11A0_Duckling_Body_Specular_1001.png, 4096*4096

JC0JB11A0_Duckling_Body_Specular_1002.png, 4096*4096

JC0JB11A0_Duckling_Body01_BaseColor_1001.png, 4096*4096

JC0JB11A0_Duckling_Body01_BaseColor_1002.png, 4096*4096

JC0JB11A0_Duckling_Body02_BaseColor_1001.png, 4096*4096

JC0JB11A0_Duckling_Body02_BaseColor_1002.png, 4096*4096

JC0JB11A0_Duckling_Eye_BaseColor.png, 4096*4096

JC0JB11A0_Duckling_Eye_Normal.png, 4096*4096

JC0JB11A0_Duckling_Tongue_BaseColor.png, 2048*2048

JC0JB11A0_Duckling_Tongue_Normal.png, 2048*2048


Rigging

With full controllers, it can be deformed properly.

The IK/FK of the neck can be switched, which is non-seamless.

The IK/FK of legs can be switched, which is non-seamless.

Wink or other basic eye animations are supported

It's not scalable. 


Animations

Unlooped animation of EatGrass at 30 fps, frame range: 1-300


Unlooped swimming animation at 30 fps, frame range: 1-240



Unlooped walking animation at 30 fps, frame range 1-17



Features

The model is in meter units at real-world scale. 

There are two basecolor maps that can be switched freely. Please duplicate the body material and hair materials, and then change the basecolor map if a duckling of a different color is needed.

The rendering time is relatively long because this animal is of high quality. If you want a faster rendering, here are some optimization methods:

Enable Simplify in Render properties when rendering.

Decrease the steps of the Interpolated spine.

Decrease the number of hair children, and increase the thickness of hair.

Published about 1 year ago
Blender Version 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5
Misc Data Uvs-Unwrapped, Rigged, Animated, Normal-Mapped, Textured
License Royalty Free
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