Duckling Animated | Vfx Grace
🌞Additional Services🌞
If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.
+$40: Customize a character pose according to your preference.
+$200-600:Customize a character animation for less than 4 seconds.
+$300-1200:Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.
+$500:Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.
+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers and animations. The hair can be either groom or hair cards.
Introduction
This is a high-quality duckling model with multiple 4K maps, 2 different basecolor maps included, rigging, animations and fur. There are two common animations and one swimming group animation. The model is made with Blender and Cycles at real-world scale.
It consists of 5 objects: Body, pupils, sclerae, lacrimal caruncles, tongue.
Polygons
Body: vertices 17,085; polygons 17,050
Pupils: vertices 644; polygons 656
Sclerae: vertices 548; polygons 544
Lacrimal caruncles: vertices 80; polygons 56
Tongue: vertices 1,087; polygons 1,072
Total: vertices 19,444; polygons 19,378
Formats
There is a Blender project and an OBJ file.
Textures
JC0JB11A0_Duckling_Body_ID.png, 3840x3840
JC0JB11A0_Duckling_Body_Normal_1001.png, 4096*4096
JC0JB11A0_Duckling_Body_Normal_1002.png, 4096*4096
JC0JB11A0_Duckling_Body_Specular_1001.png, 4096*4096
JC0JB11A0_Duckling_Body_Specular_1002.png, 4096*4096
JC0JB11A0_Duckling_Body01_BaseColor_1001.png, 4096*4096
JC0JB11A0_Duckling_Body01_BaseColor_1002.png, 4096*4096
JC0JB11A0_Duckling_Body02_BaseColor_1001.png, 4096*4096
JC0JB11A0_Duckling_Body02_BaseColor_1002.png, 4096*4096
JC0JB11A0_Duckling_Eye_BaseColor.png, 4096*4096
JC0JB11A0_Duckling_Eye_Normal.png, 4096*4096
JC0JB11A0_Duckling_Tongue_BaseColor.png, 2048*2048
JC0JB11A0_Duckling_Tongue_Normal.png, 2048*2048
Rigging
With full controllers, it can be deformed properly.
The IK/FK of the neck can be switched, which is non-seamless.
The IK/FK of legs can be switched, which is non-seamless.
Wink or other basic eye animations are supported
It's not scalable.
Animations
Unlooped animation of EatGrass at 30 fps, frame range: 1-300
Unlooped swimming animation at 30 fps, frame range: 1-240
Unlooped walking animation at 30 fps, frame range 1-17
Features
The model is in meter units at real-world scale.
There are two basecolor maps that can be switched freely. Please duplicate the body material and hair materials, and then change the basecolor map if a duckling of a different color is needed.
The rendering time is relatively long because this animal is of high quality. If you want a faster rendering, here are some optimization methods:
Enable Simplify in Render properties when rendering.
Decrease the steps of the Interpolated spine.
Decrease the number of hair children, and increase the thickness of hair.
Published | about 1 year ago |
Blender Version | 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5 |
Misc Data | Uvs-Unwrapped, Rigged, Animated, Normal-Mapped, Textured |
License | Royalty Free |
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