Duckling Animated | Vfx Grace

by VFX Grace in Models


🌞Additional Services🌞

If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.


+$40: Customize a character pose according to your preference.

+$200-600:Customize a character animation for less than 4 seconds.

+$300-1200:Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.

+$500:Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.

+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers and animations. The hair can be either groom or hair cards.



Introduction

This is a high-quality duckling model with multiple 4K maps, 2 different basecolor maps included, rigging, animations and fur. There are two common animations and one swimming group animation. The model is made with Blender and Cycles at real-world scale.

It consists of 5 objects: Body, pupils, sclerae, lacrimal caruncles, tongue.


Polygons

Body: vertices 17,085; polygons 17,050

Pupils: vertices 644; polygons 656

Sclerae: vertices 548; polygons 544

Lacrimal caruncles: vertices 80; polygons 56

Tongue: vertices 1,087; polygons 1,072

Total: vertices 19,444; polygons 19,378


Formats

There is a Blender project and an OBJ file.


Textures

JC0JB11A0_Duckling_Body_ID.png, 3840x3840

JC0JB11A0_Duckling_Body_Normal_1001.png, 4096*4096

JC0JB11A0_Duckling_Body_Normal_1002.png, 4096*4096

JC0JB11A0_Duckling_Body_Specular_1001.png, 4096*4096

JC0JB11A0_Duckling_Body_Specular_1002.png, 4096*4096

JC0JB11A0_Duckling_Body01_BaseColor_1001.png, 4096*4096

JC0JB11A0_Duckling_Body01_BaseColor_1002.png, 4096*4096

JC0JB11A0_Duckling_Body02_BaseColor_1001.png, 4096*4096

JC0JB11A0_Duckling_Body02_BaseColor_1002.png, 4096*4096

JC0JB11A0_Duckling_Eye_BaseColor.png, 4096*4096

JC0JB11A0_Duckling_Eye_Normal.png, 4096*4096

JC0JB11A0_Duckling_Tongue_BaseColor.png, 2048*2048

JC0JB11A0_Duckling_Tongue_Normal.png, 2048*2048


Rigging

With full controllers, it can be deformed properly.

The IK/FK of the neck can be switched, which is non-seamless.

The IK/FK of legs can be switched, which is non-seamless.

Wink or other basic eye animations are supported

It's not scalable. 


Animations

Unlooped animation of EatGrass at 30 fps, frame range: 1-300


Unlooped swimming animation at 30 fps, frame range: 1-240



Unlooped walking animation at 30 fps, frame range 1-17



Features

The model is in meter units at real-world scale. 

There are two basecolor maps that can be switched freely. Please duplicate the body material and hair materials, and then change the basecolor map if a duckling of a different color is needed.

The rendering time is relatively long because this animal is of high quality. If you want a faster rendering, here are some optimization methods:

Enable Simplify in Render properties when rendering.

Decrease the steps of the Interpolated spine.

Decrease the number of hair children, and increase the thickness of hair.

Published 12 months ago
Blender Version 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5
Misc Data uvs-unwrapped, rigged, animated, normal-mapped, textured
License Royalty Free
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