The Door WoodThreeParts is formed by an armature and only a mesh.
Armature:
You find 9 bones on armature which are distributed in two layers. The animation bones are in the first layer, the gear bones are in the second layer.
Constraints:
The bones have locked transformations and constraints that limit the movements.
Drivers:
The drivers control the Deadbolt depending on the rotation of the Key Outside and Key Inside bones. The drivers also simulate real movement.
Mesh:
The mesh has 4.862 vertices.
Vertex Groups:
You find 11 vertex groups: 4 mesh parts; 7 armature bones.
Modifiers:
The Door WoodThreeParts mesh comes with 4 modifiers: an Armature; a Bevel Wood that ignores metal parts; a Bevel Global that limits by angle; a Subdivision modifier.
Other Information:
- basic UV;
- no textures;
- no materials;
- jamb width 15 cm;
- hole size 210 x 80 cm.