Chinese Rural Dog | Vfx Grace

by VFX Grace in Models




Introduction

This dog model has multiple 4K maps, fur, rigging and 6 animations. There is a fine facial controller and a realistic oral cavity, too. The body applies UDIM UV. This model is made with Blender and Cycles renderer at real-world scale. 

The model consists of 6 objects: Body, eyes, eyelids, toes, lower teeth, upper teeth.


Polygons

Body: vertices 88,924; polygons 88,922

Eyelids: vertices 564; polygons 564

Eyes: vertices 3,048; polygons 2,980

Toes: vertices 3,204; polygons 3,168

Lower teeth: vertices 20,504; polygons 20,464

Upper teeth: vertices 5,474; polygons 5,438

Total: vertices: 121,718; polygons: 121,536


Formats

There is a Blender project and an OBJ file without rigging or animation.


Textures

JU0L219A0_Dog_Body_BaseColor.1001.png, 4096*4096

JU0L219A0_Dog_Body_BaseColor.1002.png, 4096*4096

JU0L219A0_Dog_Body_BaseColor.1003.png, 4096*4096

JU0L219A0_Dog_Eye_BaseColor.png, 4096*4096

JU0L219A0_Dog_Eye_Mask.png, 4096*4096

JU0L219A0_Dog_Hair_BaseColor.1001.png, 4096*4096

JU0L219A0_Dog_Hair_BaseColor.1002.png, 4096*4096

JU0L219A0_Dog_Hair_BaseColor.1003.png, 4096*4096

JU0L219A0_Dog_Normal.1001.png, 4096*4096

JU0L219A0_Dog_Normal.1002.png, 4096*4096

JU0L219A0_Dog_Normal.1003.png, 4096*4096

JU0L219A0_Dog_Specular.1001.png, 4096*4096

JU0L219A0_Dog_Specular.1002.png, 4096*4096

JU0L219A0_Dog_Specular.1003.png, 4096*4096


Rigging

With full controllers, the postures and animations are easier to create. The features are as follows:

CTR_Root controls the entire model.

CTR_gravity_b comes with the customized attributes: Tail_follow controls whether the tail rotates following the body; Tail_IKFK controls the non-seamless switch of IK/FK of the tail.

CTR_spine_f controls whether the shoulders rotate following the body by the customized attribute Shoulder_Follow_L.

CTR_neck comes with the customized attributes:

   Head_Follow that controls whether the head rotates following the parent controller; 

   Neck_Follow controls whether the neck rotates following the parent controller; 

   when rotating the controller of the center of the gravity, Head_Follow only works when Neck_Follow is set to 1; 

   Neck_IKFK controls the non-seamless switch of IK/FK of the neck.

CTR_Foot_F.L/R is the IK controller of the forepaw, and with customized attribute:

   L/R_F_IK_FK controls the non-seamless switch of leg IK/FK;

   Leg_stretch controls whether the leg can be stretched in IK mode;

   Wrist_IK: when it’s set to 2, there are two pieces of bones, and the wrist doesn't rotate following the IK controllers; when it’s set to 3, there are three pieces of bones, and the wrist rotates following the IK controller.

CTR_Foot_B.L/R are the IK controllers of the forepaw, and with 2 customized attributes:

   L/R_B_IK_FK control the non-seamless switch of leg IK/FK;

   Leg_stretch controls whether the leg can be stretched in IK mode.

CTR_Toe_F_motion.L/R, CTR_Toe_B_motion.L/R are the controllers of the limbs and toes:

   Y Location controls the force and relaxation of the toes;

   Z Location controls the squeeze of the footpad;

   X Rotate controls the bending of the toes;

   Z Rotate controls the opening and closing of the toes.

CTR_eye.L/R.002 controls the blink.

CTR_NoseWrinkle controls the wrinkle of the nose.

CTR_Gape controls the mouth opening.

There are fine facial and tongue controllers for detailed facial expressions creation.

And more.


Animations

Loopable running animation at 30 fps, Frame range 0-110



Loopable walking animation at 30 fps, Frame range 0-242



Loopable trotting animation at 30 fps, Frame range 0-140



Unlooped smelling animation at 30 fps, Frame range 0-480



Unlooped yelping animation at 30 fps, Frame range 0-245



Unlooped watching animation at 30 fps, Frame range 0-378



Features

The model is in meter units at real-world scale.

To run faster, the fur is hidden, and with Render enabled.

If this high resolution is not necessary, here are some optimization methods:

Decrease the number of hair children, and increase the thickness of hair

Decrease the steps of the interpolated spine.



Here are responses to many frequently asked questions about our models, please check them out.

https://www.vfxgrace.com/faq/

Published over 1 year ago
Blender Version 2.92, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5
Misc Data Rigged, Animated, Normal-Mapped, Textured
License Royalty Free
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