Djh Geometry Node Assets

by Daniel Hickox in Modifier Setups


My geometry nodes are a collection of general-purpose tools intended to be used as modifiers or incorporated into larger setups.  Most don't make anything extravagant on their own, they are tools, and like any good tool, they should simplify the tasks they are designed to solve.  My overall approach to GeoNode assets is based on two ideas; a node asset collection is a toolbox, and a tool is only useful when you can use it.  With that in mind, my nodes are intentionally somewhat "generic" so I can use them as often as possible and for a wide variety of applications, as opposed to depth toward a single application.

As to the nodes themselves, some were made as solutions to specific problems, such as modeling plants or buildings.  Many of them are setups that I caught myself making and remaking in multiple files, whenever that happens, I try to make note of it as a good potential asset.  Most of the nodes in the collection were extracted from my own project files, with a few (or many) features added.  Each node is a tool that I have found useful for creating something, at some point in time.

The collection currently contains 59 nodes, which range from debug tools...


...to deformers...


...to building tools...


...to generators.


Due to my interest in Tech-Art for games, most of my nodes also create exportable UVs and avoid solutions that require high poly counts.

An interactive list with an overview of every node is available on my website:

https://danielhickox.com/nodes

I also have a YouTube channel where I have uploaded videos discussing these nodes, as well as other Blender-related topics:

https://www.youtube.com/@looseEdges

Thank you for taking a look at my nodes.  I hope that you will find them repeatedly useful in your own projects.

Sales 20+
Published 8 months ago
Blender Version 3.5, 3.6, 4.0
License Royalty Free
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