Different Noodles

by StruffelProductions in Models


The models

  • The objects are named according to what they do in the scene, the 4 noodles have the "Noodle_" prefix.
  • The Wooden Floor 
  • All the noodles come with their all of their modifiers activated, you can deactivate them to save memory.

The "NoodleShader"

  • Hue: Make color adjustments to the original texture. Values below 0.5 make the noodle more reddish, values above 0.5 make it more greenish. I generally recommend something between 0.5 and 0.6
  • White edges: Simply controls the visibility of the "white edges"-effect
  • Pointiness Multiplier: Allows you to manually adjust how thick the white rim is.



  • Roughness: General Roughness of the surface. Should be lower if the noodle is supposed to be cooked
  • IOR: IOR-Value for the Glossy-Shader

$1

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Details
Sales 60+
Rating
1 ratings
Dev Fund Contributor
Published almost 8 years ago
Software Version 2.7x
Render Engine Used Cycles
Misc Data UV'S Unwrapped, Low & High Resolution, Textured
License Creative Commons