Different Noodles
The models
- The objects are named according to what they do in the scene, the 4 noodles have the "Noodle_" prefix.
- The Wooden Floor
- All the noodles come with their all of their modifiers activated, you can deactivate them to save memory.
The "NoodleShader"
- Hue: Make color adjustments to the original texture. Values below 0.5 make the noodle more reddish, values above 0.5 make it more greenish. I generally recommend something between 0.5 and 0.6
- White edges: Simply controls the visibility of the "white edges"-effect
- Pointiness Multiplier: Allows you to manually adjust how thick the white rim is.
- Roughness: General Roughness of the surface. Should be lower if the noodle is supposed to be cooked
- IOR: IOR-Value for the Glossy-Shader