Desert Plateau Asset Pack
- .Blend is Blenders native file format and everything has been packed into this file as well as a custom material setup to make the most of the textures (Recommended File)
- .Uasset are Unreal Assets that need to be imported into your Unreal Project ( Learn how on page 7 )
- .Fbx - These files are meant for any 3D Program and allow you to use this pack in other programs such as Cinema4D, Maya, Unity, Etc.
- .Png - All Textures that Are included will be in png format to maximize quality and detail.
- .EXR - This is the displacement map, Allowing you to recreate this terrain from scratch on a subdivided plane if needed.
These LODs are highly Optimized triangluar meshes to help improve performance as much as possible. Each LOD has its own .fbx file, while the .Blend and . Uasset only contain LOD2/LOD1 respectively to save on package space but can easily be replaced with the higher LODs for more detail if necessary.
Each mesh is based on a size of 5,000 - 5,000 km but can be scaled to fit any scene to meet your needs.
Textures
Color, Normal, and Displacement are their own seperate maps, however the remaining 6 Have been merged into 2 Separate Textures and can be accessed by individual color channels
Additional FAQs and Guides are provided in the accompanying PDF upon download.
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