Boushoku-Hi No Ken The King Of Gluttony, Beelzebub

by JayChoi in Models


Getting know the controls and rig!

  1. Layers and groups
    • The rig is organized by layers and bone groups. The controls of the rig can be found on the first bottom one! 
    • Bones and grouped by Large controls(body, limb and head) and finer controls (fingers and face) and lastly, root and the property bone
  2. Hair Sim
    • Hair simulation is done without using add-on, and real-time. After you find your desired hair motion, just bake the simulation on cloth sim pannel.
    • Green card indicates the hair sim mesh. 
  3. Properties and Switches
    • You can switch in between IK and FK, Leg follows and all the goodies in the property bone!
Dev Fund Contributor
Published over 3 years ago
Blender Version 2.83, 2.9, 2.91
Render Engine Used Eevee
License Editorial
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