Boushoku-Hi No Ken The King Of Gluttony, Beelzebub
Getting know the controls and rig!
- Layers and groups
- The rig is organized by layers and bone groups. The controls of the rig can be found on the first bottom one!
- Bones and grouped by Large controls(body, limb and head) and finer controls (fingers and face) and lastly, root and the property bone
- Hair Sim
- Hair simulation is done without using add-on, and real-time. After you find your desired hair motion, just bake the simulation on cloth sim pannel.
- Green card indicates the hair sim mesh.
- Properties and Switches
- You can switch in between IK and FK, Leg follows and all the goodies in the property bone!
Dev Fund Contributor | |
Published | almost 4 years ago |
Blender Version | 2.83, 2.9, 2.91 |
Render Engine Used | Eevee |
License | Editorial |
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