Decor Branch In Green Bootle.
3d model Decor branch in green bootle.
created Blender Version 2.82 (used shader Principled BSDF)
Blender scene - cycles render (render preview images). Unit presets - metric.
Geometry: Polygonal Quads/Tris
subdivision level - Vertices:161113, Polygons:160672
Objects UV mapping.
_ objects 3d scene _
1. name:(Bootle), number of seats:(1), material (1), map:( bump, mask)
2. name:(Box),number of seats:(1), material (2), map:(diffuse, normal-map)
3. name:(Branch),number of seats:(1), material (1), map:(diffuse, bump, normal-map)
4. name:(Decorations), number of seats:(1), material (1), map:(diffuse, normal-map, metallic)
5. name:(Lamp), number of seats:(1), material (6), map:(diffuse, mask, bump)
6. name:(Water), number of seats:(1), material (1)
_ textures _
1024 x 1024 - number of seats:(7)
2048 x 2048 - number of seats:(2)
4096 x 4096 - number of seats:(5)
_ All formats _
*FBX, *OBJ formats has a very basic materials this models may have a different result then advertising images.
Materials will need to be recreated and textures reapplied for exchange formats.
Unzip the file and textures into a shared folder.