Custom Nodes For Blender Shader

by saleh afkhami in Modifier Setups


Custom nodes for blender shader editor.

I usually use these nodes to create smart materials and they help me a lot to save time and work easier with shaders. Especially they are great when you need to group up parameters.

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actually, I didn't do anything special. it's just common blender nodes with better enhancement.

I noticed that when working with materials, I have to do a lot of repetitive work or sometimes I need a node that gives me better control. So I created some custom nodes that have made my life a lot easier and I'm hoping they can do the same for you.



Content:

  • Edge Wear nodes.
  • Ambient Occlusion.
  • Dust mask.
  • Gradient mask.
  • Normal Combine.
  • Normal Invert.
  • Procedural Crack.
  • Histogram Scan and Select.


Info:

Blender 3.6 and the latest versions.

Ready for AssetBrowser.

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I truly value your input and would love to hear any alternative ideas or methods you may have. Your opinions matter to me, and I believe that together, we can build a collection of tools that can assist artists in streamlining their workflow with the shader editor. That's why I have made this product available for free. Let's work together to enhance the creative process for all.

--(I can't share free products on Blendermarket because I don't have an active subscription, 1$ is the minimum price, but you can get completely free from my other markets)

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I will definitely update these tools if I find better methods.

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Further updates (ideas):

Kind of edge-wear masks.

Procedural grunge.

Plank generator.

??

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UPDATE (12/30/2023):

Histogram scan and select_Improved parameter functions.

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Custom nodes added to this bundle:
Smart Materials Bundle: https://blendermarket.com/products/smart-materials-bundle-


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If you have any questions feel free to ask, and please don't miss rating or review it's a huge motivation for me!


$1

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Details
Sales 100+
Rating
1 ratings
Published about 1 year ago
Software Version 3.6
License Royalty Free
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