Crystal Assault Rifle

by Haridon in Models


In shader, additional color schemes and emissive variants

For work textures, place the project with the textures folder or choise folder in "File-ExternalData-FindMissingFiles"

Crystal_Assault_Rifle_1(With aim, with 2 bullets in clip) - 7044 Tris

Crystal_Assault_Rifle_2(With calimator aim, with 2 bullets in clip) - 6934 Tris

Crystal_Assault_Rifle_3(With 2 bullets in clip) - 6574 Tris

Crystal_Assault_Rifle_4(With aim, without clip) - 5026 Tris

Crystal_Assault_Rifle_5(With calimator aim, without clip) - 4894 Tris

Crystal_Assault_Rifle_6(without aim, without clip) - 4534 Tris

Crystal_Assault_Rifle_Bullet - 572 Tris

Crystal_Assault_Rifle_Bullet_Part_1

Crystal_Assault_Rifle_Bullet_Part_2

Crystal_Assault_Rifle_Clip_1 - 2040 Tris (With 2 bullets)

Crystal_Assault_Rifle_Clip_2 - 896 Tris (Without bullets)

Textures: Color, Roughness, Normal, Metal, Emissive

  • Triangle mesh
  • Optimized for games
  • Correct names
  • Pivot point in center
  • Original size
  • Material ready

Published 3 months ago
Blender Version 4.2
Misc Data Uvs-Unwrapped, Rigged, Normal-Mapped, Textured
License Royalty Free
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