Crystal Assault Rifle
In shader, additional color schemes and emissive variants
For work textures, place the project with the textures folder or choise folder in "File-ExternalData-FindMissingFiles"
For work textures, place the project with the textures folder or choise folder in "File-ExternalData-FindMissingFiles"
Crystal_Assault_Rifle_1(With aim, with 2 bullets in clip) - 7044 Tris
Crystal_Assault_Rifle_2(With calimator aim, with 2 bullets in clip) - 6934 Tris
Crystal_Assault_Rifle_3(With 2 bullets in clip) - 6574 Tris
Crystal_Assault_Rifle_4(With aim, without clip) - 5026 Tris
Crystal_Assault_Rifle_5(With calimator aim, without clip) - 4894 Tris
Crystal_Assault_Rifle_6(without aim, without clip) - 4534 Tris
Crystal_Assault_Rifle_Bullet - 572 Tris
Crystal_Assault_Rifle_Bullet_Part_1
Crystal_Assault_Rifle_Bullet_Part_2
Crystal_Assault_Rifle_Clip_1 - 2040 Tris (With 2 bullets)
Crystal_Assault_Rifle_Clip_2 - 896 Tris (Without bullets)
Textures: Color, Roughness, Normal, Metal, Emissive
- Triangle mesh
- Optimized for games
- Correct names
- Pivot point in center
- Original size
- Material ready