Creating 80S Tape Recorder From Start To Finish Tutorial
in this extensive 17 hour you will learn how to create a optimized high poly game prop modeling like "CALL of DUTY COLD WAR" No skipping no fast forward all steps recorded from Blockout phase to texturing and rendering modeling process done in blender texturing part were done inside Substance 3D Painter 9 after that rendering process will be done with 4 different render engine and you will be familiarize with them.in the end you can create a high quality realistic prop exact like the tutorial poster preview If you are looking for to learn how to create a high poly game prop in modern games like CALL of DUTY COLD WAR then this tutorial is for you and worth for every dollar that you pay
"You Spending money to develop your skills plenty of steps higher than the other artists don't hesitate"
This course worth more than money you pay
I keep standard license price low that it will accessible by more people
General Covered Steps:
- Block out General shape of the Model or Prop inside Blender
- Changing Simple Block outs to Final Realistic model
- UV unwrapping inside Blender with help of two very useful add on (UV Packer + UV Square)
- Preparing Model for Texturing Process and Exporting to Painter
- Creating Material Exact Like the reference inside Substance 3d Painter
- Rendering With Substance IRAY
- Making lighting and Material inside Marmoset Toolbag4 for Rendering
- Rendering inside Blender With EEVEE and CYCLES
Main Features:
- Texturing Completely inside Popular Substance 3D Painter in depth
- Rendering With 4 Render Engine
- Creating a High Poly Modern Game Prop from Scratch
- 17 Hour Of "No Narration" Video Content
- Creating Texture DECALS with Photoshop
- Learning a lot of hard surface techniques from a industry skilled artist
- Reference took from a famous game By ACTIVISION-TREYARCH
- Problem Solving
- Step by Step workflow
- Standard Creating prop workflow
- Start from Scratch
- Each Phase of Creating Categorized
- Recorded in 2K Resolution
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