Control Deck/Barber Chair
A control deck/barber chair with physically-correct materials and shaders. Render setup and textures included
Correct topoogy, all quad geometry
Real-world scale measurements
UV-unwrapped
Modifiers not applied
Rig:
Each group of meshes has been parented to a respective empty: Recliner, footrest, headrest and height adjuster, to edit rotation and position of reclining/sliding elements. All of them are parented to a main driver to transform the chair in its entirety
Objects and meshes have relevant, english, names. Empties have a conventional suffix of "_Driver" to be easily identified