City Walls
SWIFT ARCHITECTURAL DEPTH
This shader saves tons of geometry, ram and time.
Parralax occlusion mapping fills low poly meshes with rich details using shading.
All you need is a heightmap of your walls and windows to get started.
Dont have one? No problem!
The pack comes with a set of 10 buildings already setup for you.
All you need is a heightmap of your walls and windows to get started.
They are mapped in object space, so moving walls in edit mode lets you adjust how many windows are visible. once adjusted you can scale the object in object mode to make it fit in its place.
Color variance is available in each shader. This makes copies of your building look different, to easily scatter them over a district, while avoiding visible regularities.
PACKAGES
Choose between the solo pack with the shader and 10 buildings,
and the full City Pack including the fake interiour shader City Lights and the Deeptree assets for leaftrees and bushes, to quickly fil your urban area with eye-catching details.
Have a look at these other items including:
About the Creator:
I am a 3D artist in the advertising & television industry for 25 years.
While working on projects and teaching animation at design college since 1998, i studied physics at the university of Vienna. That equipped me with a solid toolset of math to use in 3D workflows.
I started programming Blender add-ons and noding vector operations into shaders around 2012.
I love how Blender and Cycles offer a lot of opportunities to speed up rendering and fake depth into surfaces in many ways.