City Walls
Once purchased, you can download the blend file
with the city walls.
All textures are packed into the blend files and can be unpacked from there, for inspection and modification. You can append the facades assets into your scene via file/append.
Locate the blend file and got to its material folder to append a material, or to the object folder to append one of the buildings-cubes.
How to change textures
In each material you will find a node in an orange frame labeled change textures here.
This nodegroup contains the diffuse-, depth-, and normal map for the shader.
Select that and press TAB on your keyboard to enter this nodegroup.
Inside the nodegroup you find the image texture nodes for the three maps.
Here you can change them clicking on the folder icon in each image node.
Inside the nodegroup you find the image texture nodes for the three maps.
Here you can change them clicking on the folder icon in each image node.