City Lights
All textures are packed into the blend file and can be unpacked from there, for inspection and modification.
You can append them into your scene via file/append.
SETTINGS:
-
"vector" the proportions of the room -
"depth" how deep the rooms are
-
"gapwidth" how much does the wall cover
- "edge radius" how wide the edges of the model map walls, this helps to avoid windows at the edge. (cycles only)
-
"tint/floor/wall/glass" coloring the interiour and windowglass
- "light strength" emission strength of the rooms
-
"light bias" how many rooms have lights on
OUTPUT:
Use the "random cell rgb" to add further variation. Use as input for a second citylight nodegroup, with the same proportions, to get colorvariance over the rooms.
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