Catch - Creating A PokÉBall In Blender
Learn Blender hard-surface modeling, and dive into Geometry Nodes.
...And have a custom Pokémon ball to use in the field! 😎
This course begins with 3D modeling principles, followed by lessons on texturing, rigging, and constraints for animation, and using Geometry Nodes for procedural workflows.
The creation of the Pokéball
In this 1st real action lesson for the CATCH course we'll be diving into Blender 3D to create the outer shell of this courses subject; The Pokéball!
Texturing and Shading our 3D Model
These lessons cover the basics of procedural shading, advanced techniques using smart masks, detail enhancement through texture painting, and the application of decals. A quiz follows, testing your knowledge
Diving into Rigging and Animation
This chapter focuses on animating a Pokéball, starting with rigging, enhancing it through Geometry Nodes, and optionally exploring rigidbody simulation using Geometry Nodes if time permits.!
⭐️⭐️⭐️⭐️⭐️ I'd say this is a good course for beginners, it shows you some cool techniques both for modeling and texturing. The rigging and animation are a good friendly approach if you are still a bit new to those concepts.
10/10 recommend
⭐️⭐️⭐️⭐️⭐️ "This course was well packaged, taking you through a cool small project covering modelling, texturing and animation.
I liked the approach for teaching / creating procedural textures, such as grouping nodes together that contribute to surface scratches. It helped keep the node editor organized, which in return helps in reviewing and editing values after the lessons.
Overall, I enjoyed this course and think it's an approachable project for beginners."
Dev Fund Contributor | |
Published | 5 months ago |
Blender Version | 4.1 |
License | Royalty Free |
Have questions before purchasing?
Contact the Creator with your questions right now.
Login to Message