Cat Tree (With Procedural String And Fraying)
Tips for use:
For best results a high density of hairs is required. To see the actual render density of hair curves in the viewport, you need to change the modifier "Interpolate Curve > viewport" amount to 1.0 for each fur curve object.
You can control the resolution of the sisal wrappings using the geometry node modifier. For the render images I used 4 strands with a resolution of 5 per strand.
Dev Fund Contributor | |
Published | 7 months ago |
Blender Version | 4.1, 4.0 |
Misc Data | Uvs-Unwrapped, Manifold-Mesh, Normal-Mapped, Textured |
License | Editorial |
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