Cam-Shape-Matic - Auto Shapekeys Based On Camera Angle (Camshapematic)
Cam-Shape-Matic automates shape changes based on camera angle—in real-time! Popular uses:
- Anime Face morphs (for characters where side profiles don't match front profiles)
- Optical illusions, for objects you want to transform in some way based on camera angle
Lots of features to come! Please let me know if you have ideas, questions, or problems to troubleshoot!
Features:- Realtime shapekey adjustment without the need to setup drivers
- Works in timeline scrubbing, animation playback, and renders
- Allows camera angle sensitivity adjustment (so Shapekeys change value faster or slower depending on the camera angle)
- Works for multiple objects
- Allows user to choose a bone to reference so a rig pose can affect the shapekey values
- Works with either Camera or Viewport angle
- Can bake shapekey values
Limitations:
- Models must be designed with the forward axis oriented along worldspace +Y
Planned Features:
- More BNPR features TBA
- Ports to Unreal Engine and Unity
Change-Log:
V-1.0.0
- Bug Fixes (no more error messages in console)
- Optimizations and backwards compatibility
- UI Overhaul
- Can now use viewport based morphing in addition to camera based morphing
V-0.04
- You can now bake your shapekeys for animation or export!
V-0.03
- BUG FIX: Deleting obj in addon panel would cause panel options to disappear
- Optimized Viewport Speed even more!
- Improved math to handle every possible character pose angle
V-0.02
- Added Multi-Object Support
- Optimized Viewport Speed
- Support for Linked Libraries
- Converted Cam Angle Sensitivity to Degrees
- Panel Properties now save on respective objects when you save your blender file
Sales | 80+ |
Customer Ratings | 3 |
Average Rating | |
Published | over 2 years ago |
Blender Version | 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6 |
License | Creative Commons |
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Tags:
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