Buselaphus Animation | Vfx Grace
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Introduction
This is a high-quality buselaphus model with multiple 4K maps, fur, riggings and 9 realistic animations. It comes with a complex hair system created in Blender, realistic muscle structure and oral cavity, and there are also fine facial expression controllers and a 360-degree lighting file in the project. This model is made with Blender and Cycles renderer at real-world scale.
Description
It consists of the body, horns, upper alveolar ridge, lower alveolar ridge, lacrimal glands, pupils, sclera, tongue, teeth.
Polygons
Body: vertices 48,924; polygons 48,922
Horn: vertices 13,550; polygons 13,516
Upper alveolar ridge: vertices 21,258; polygons 21,264
Lower alveolar ridge,: vertices 16,698; polygons 16,696
Lacrimal glands: vertices 668; polygons 598
Pupils: vertices 1,956; polygons 1,952
Sclerae: vertices 2,714; polygons 2,712
Tongue: vertices 1,989; polygons 1,952
Teeth: vertices 8,240; polygons 8,192
Total: vertices 115,015; polygons 114,820
Project Format
There is a Blender project and an OBJ file without rigging or animation.
Size of Maps
JF0N2N0O_Buselaphus_Body_BaseColor.1001.png, 4096 * 4096
JF0N2N0O_Buselaphus_Body_BaseColor.1002.png, 4096 * 4096
JF0N2N0O_Buselaphus_Body_Normal.1001.png, 4096 * 4096
JF0N2N0O_Buselaphus_Body_Normal.1002.png, 4096 * 4096
JF0N2N0O_Buselaphus_Body_Roughness.1001.png, 4096 * 4096
JF0N2N0O_Buselaphus_Body_Roughness.1002.png, 4096 * 4096
JF0N2N0O_Buselaphus_Horn_BaseColor.png, 4096 * 4096
JF0N2N0O_Buselaphus_Horn_Normal.png, 4096 * 4096
JF0N2N0O_Buselaphus_Horn_Roughness.png, 4096 * 4096
JF0N2N0O_Buselaphus_OralCavity_BaseColor.png, 4096 * 4096
JF0N2N0O_Buselaphus_OralCavity_Height.png, 4096 * 4096
JF0N2N0O_Buselaphus_OralCavity_Normal.png, 4096 * 4096
Rigging
With fine controllers, it's easier to create postures and animations, the features are as follows:
CRV_Total controls the entire body.
CRV_Weight controls the center of gravity.
CRV_Spine.002 controls the rear spine.
CRV_Spine_M_Single controls the middle spine.
CRV_Spine.004 controls the front spine.
CTR_Neck and CRV_Neck.004 control the neck.
CRV_Head.001 controls the head.
CRV_Front_Leg.L and CRV_Front_Leg.R are IK controllers of the forelegs.
CRV_Leg.R and CRV_Leg.L are IK controllers of the hind legs.
CRV_Chin.005, CRV_Chin and CRV_-Chin.004 control the jaw.
CRV_Eye.L and CRV_Eye.R control the eyes.
There are complex facial controllers for creating plenty of facial expressions, and more assistant body controllers.
And more ...
Animation
Loopable walking animation at 30 fps, frame range 0-200
Unlooped running animation at 30 fps, frame range 0-450
Unlooped eating01 animation at 30 fps, frame range 0-260
Unlooped eating02 animation at 30 fps, frame range 0-240
Unlooped eating03 animation at 30 fps, frame range 0-245
Unlooped watching01 animation at 30 fps, frame range 0-300
Unlooped watching02 animation at 30 fps, frame range 0-245
Unlooped watching03 animation at 30 fps, frame range 0-300
Unlooped walking animation at 30 fps, frame range 0-240
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled.
The model can be rendered in the current project directly.