Brown Horse Animation | Vfx Grace
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Introduction
This is a high-quality and nice-looking brown horse model with 4K UDIM maps, fur, rigging and a realistic animation. It comes with a realistic muscle structure and a complex hair system created in Blender for a natural and realistic effect. This model is made with Blender and Cycles renderer at real-world scale.
Description
It consists of the body, 2 pupils, 2 sclerae, 2 lacrimal caruncles, teeth, tongue.
Polygons
Body: vertices 62,432; polygons 62,386
Pupils: vertices 100; polygons 88
Sclerae: vertices 324; polygons 330
Lacrimal caruncles: vertices 1,140; polygons 1,112
Teeth: vertices 121,619; polygons 119,945
Tongue: vertices 5,281; polygons 5,248
Total: vertices 190,900; polygons 189,109
Project Format
There is a Blender project and an OBJ file without rigging or animation.
Size of Maps
JW0N4600_Horse_White_BaseColor.1001.png, 4096*4096
JW0N4600_Horse_White_BaseColor.1002.png, 4096*4096
JW0N4600_Horse_White_Body_AO.1001.png, 4096*4096
JW0N4600_Horse_White_Body_AO.1002.png, 4096*4096
JW0N4600_Horse_White_Body_Roughness.1001.png, 4096*4096
JW0N4600_Horse_White_Body_Roughness.1002.png, 4096*4096
JW0N4600_Horse_White_Eye_BaseColor.png, 4096*4096
JW0N4600_Horse_White_Eye_Mask.png, 4096*4096
JW0N4600_Horse_White_Eye_Normal.png, 4096*4096
JW0N4600_Horse_White_Normal.1001.png, 4096*4096
JW0N4600_Horse_White_Normal.1002.png, 4096*4096
JW0N4600_Horse_White_OralCavity_BaseColor.png, 4096*4096
JW0N4600_Horse_White_OralCavity_Normal.png, 4096*4096
JW0N4600_Horse_White_OralCavity_Roughness.png, 4096*4096
Rigging
With detailed controllers, postures and animations are easier to create, the features are as follows:
CTR_Horse controls the entire model.
CTR_Spine_Weight controls the center of gravity.
CTR_Hip controls the rear spine.
CTR_Stretch_Spine controls the middle spine.
CTR_Spine.006 controls the front spine.
CTR_Drive.001 is a customized controller with multiple customized attributes:
prop_Follow_Head controls whether the head rotates following the neck;
prop_Follow_Neck controls whether the neck rotates following the spine;
prop_IKFK_Leg_Behind_L, prop_IKFK_Leg_Behind_R, prop_IKFK_Leg_Front_L and prop_IKFK_Leg_Front_R switches between IK/FK of the limbs;
prop_Leg_Stretch_Behind_L, prop_Leg_Stretch_Behind_R, prop_Leg_Stretch_Front_L and prop_Leg_Stretch_Front_R limit the stretch of the limbs in IK mode.
CTR_Tail.001, CTR_Tail.002, CTR_Tail.003 and CTR_Tail.004…… are FK controllers of the tail.
CTR_Neck.005, CTR_Neck.006, CTR_Neck.007 and CTR_Neck.008 are FK controllers of the neck.
CTR_Head.001 controls the head.
CTR_Foot_Total_F.L and CTR_Foot_Total_F.R are IK controllers of the forelegs.
CTR_Foot_Total_B.L and CTR_Foot_Total_B.R are IK controllers of the hind legs.
CTR_Jaw.001, CTR_Jaw.002, CTR_Jaw.003 and CTR_Jaw.004 control the jaw.
CTR_Eye, DEF_Eye.R.004 and DEF_Eye.L.004 control the eyes.
CTR_Belly.001.L, CTR_Belly.002.L, CTR_Belly.001.R and CTR_Belly.002.R control the abdomen.
And more ...
Animation
Loopable running animation at 30 fps, frame range 0-24
Tag
horse, brown, animal, beautiful, farm, grassland, mammal, mane, equine, run, fur, Blender, Cycles
Features
The dynamic of Mane and tail have been cached.
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled.
The model can be rendered in the current project directly.