Bouncing Balls - Mastering Simulation Nodes Course
In this course we're going to be jumping into simulating bouncing balls.
Bouncing balls are animation 101 but for us as procedural artists, they are the perfect exercise to lay the foundations of working with simulations. We will cover topics such as applying forces, building collision systems, and enabling interactions between objects within the same geometry.
Once you have a handle on the content of this course, you'll be able to build upon your skills, adding features and constraints to the system however you need.
The possibilities of simulation are endless, and it will greatly enhance your ability to create beautiful and responsive works.
Take this course to learn:
- The foundations of using Simulations Nodes
- Implementing collisions and bouncing
- Implementing interactions between numerous balls
- Calculate rotations based on the collision impulse
- Create endless point spawing following a controllable empty
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