Blender 2.81 - Substance Painter - Create Sci Fi Assets For Videos Games
Source files are included in .zip files with the same name of the videos.
Training program:
Chapter 1 Blender – Getting started with modeling tools
1.1-Introduction
1.2-Bool-tool Addon
1.3-Carver Addon
1.4-Fast carve Addon
1.5-Combination example
1.6-Creation Rules and Cleaning
Chapter 2 Blender – Rifle Modeling
2.1-Using a shape generator
2.2-Basic shapes modeling part1
2.3-Basic shapes modeling part2
2.4-Details modeling on the stock
2.5-Details modeling on the grip
2.6-Details modeling on the body
2.7-Details modeling on the barrel
2.8-Details modeling on the loader
2.9-Details modeling on the viewfinder
2.10-Add details in edit mode
2.11-Add details with boolean inserts
Chapter 3 Blender - Preparation and export
3.1-Verify the geometry
3.2-Materials creation and assignment
3.3-UV Unwrap
3.4-export
Chapter 4 Substance painter - Texturing
4.1-Import and verify the mesh
4.2-Textures sets baking
4.3-Paint shader creation
4.4-Metal shader creation
4.5- Hard surface brushes and anchor points
4.6-Adding paint stripes and lights
4.7-Camo texture creation
4.8-Export textures sets
Chapter 5 Blender – Shading et render
5.1-Shaders creation with exported texture sets
5.2-Studio creation and final render
5.3-Compositing
5.4-Mixing different models to create a set
5.5- Import in Unity and sketchfab
5.6- Bonus files introducing