Procedural Material Pack - Nature #2
Check-out my new product :
This pack contains 5 realistic procedural materials for Blender.
They all use object as texture coordinate so UV's are not required (you can change this easily in the shader tab).
Render Engine : Cycles
Use displacement : Yes (Better results with adaptive subdivision)
Here is what a simple plan can become with just a few clicks :
Turn a basic roundish object into a realistic volcanic rock :
Each material has it's own customized node group, so you will be able to customize it with different values like scale, colors, wetness, displacement, AO (ambiant occlusion) :
Here are a few exemples of what you'll can adjust :
How to import the materials :
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Go to File → Append
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Look for the file that contains the materials and double click on it
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Go to the material folder
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Select the material and click on "Append"
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Now you can assign the material to your object and customize it in the "material properties" panel or in the Shading workspace.
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