Blender Game Engine Material Creator (Bge-Mc)
Installation
The installation is done exactly the same way as any other add-on in Blender:
- Open Blender's User Preferences (from the File menu or using Ctrl+Alt+U)
- In the Add-ons tab, click the Install from File button at the bottom and select the ".zip" file you already downloaded.
- You should now see the BGE-MC add-on, simply check the box to the right of the add-on name. If you don't see the add-on, you already had it installed - just search for it's name and it'll show up.
- To make sure the add-on stays enabled the next time you run Blender, click the Save User Settings button at the bottom left
How to use
The easiest way to use the add-on is to proceed as follows:
- An image for each texture types can be specified, leaving blank the paths of unnecessary texture nodes.
- Once the paths to the images are defined, click on 'Create' to generate a preconfigured material.
- You can reinitialize the add-on using 'Reset'.
Features
General
- Customizable fields - By using alternate material and texture nodes names.
- Advanced options - Navigate to the advanced feature of the texture node to tweak influences and/or texture node options.
- Image importer - 'Open' a file browser to import images to blender.
- Auto addition of material - Possibility to apply material directly to active object upon creation.
- Resets - You can reinitialize the add-on using 'Reset' button or by using each nodes 'X' button.
Material options
- Diffuse and Specular colour management.
- Shadeless and Transparency toggles.
Diffuse options
- Influences - Intensity, Colour and Alpha.
- Mapping - Coordinates, Projection and Blend type.
Normal options
- Influences - Normal.
- Mapping - Coordinates, Projection and Blend type.
Specular options
- Influences - Intensity, Colour and Hardness.
- Mapping - Coordinates, Projection and Blend type.
Height options
- Influences - Displacement.
- Mapping - Coordinates, Projection and Blend type.
Emission options
- Influences - Emission.
- Mapping - Coordinates, Projection and Blend type.
Glow options
- Influences - Intensity, Colour, Alpha and Emission.
- Mapping - Coordinates, Projection, Blend type and RGB to intensity with colour control.
Reflection options
- Influences - Intensity, Colour, Alpha.
- Mapping - Coordinates, Projection and Blend type.
Ambient Occlusion options
- Influences - Intensity, Colour, Alpha.
- Mapping - Coordinates, Projection and Blend type.
Support
Wiki & changelog If you have any trouble with BGE-MC, such as a bug or a feature suggestion, just use the support forum tab! Otherwise, feel free to email me at [email protected]// <![CDATA[ (function(){try{var s,a,i,j,r,c,l,b=document.getElementsByTagName("script");l=b[b.length-1].previousSibling;a=l.getAttribute('data-cfemail');if(a){s='';r=parseInt(a.substr(0,2),16);for(j=2;a.length-j;j+=2){c=parseInt(a.substr(j,2),16)^r;s+=String.fromCharCode(c);}s=document.createTextNode(s);l.parentNode.replaceChild(s,l);}}catch(e){}})(); // ]]>