Blender 2.8X-2.9X - La Guida Definitiva
Finally here is the new italian edition of the Blender Ultimate Guide for version 2.8.
The work replaces the previous series and is divided into 4 volumes, completely rewritten and updated to the new version of Blender 2.8.
All topics are covered in detail, leafing through each menu, each tool in detail, with numerous explanatory images and practical exercises.
The Guide is a real encyclopedia on Blender and is structured in a gradual training course, in which the topics are preparatory to each other.
TOPICS:
VOLUME 1
- Introduction to Blender 2.8, history, notions
- Interface, selection and navigation systems
- Objects and methods
- Basic modeling - Blender tools
- Advanced modeling - Generated and Deform modifiers
- Sculpt mode
VOLUME 2
- The PBR Theory
- The nodal system and the nodes in Blender
- Cycles Render
- Freestyle rendering
- UV Mapping, Texturing and Bake
- Eevee Render
- Workbench
- Information and settings on objects
- Parent and Constraints
- Lighting systems
- Volumetric lighting
- Framing, Camera and DOF
- 360 ° rendering
- Blend4Web
VOLUME 3
- Physics and simulations
- Rigid Body and Soft Body
- Collision
- Cloth
- Fluid
- Smoke and Fire
- Explosion
- Hair and Emitter Particle System
- Vertex Paint and Weight Paint
- Compositing
- Addons
- Alembic
VOLUME 4
- Text Editor and Python Editor
- Animation
- The Animation Editors
- Creation of a Character
- Rigging and Inverse Kinematics
- Motion Tracking and Video Editing
- Motion Capture (MOCAP)
- Grease Pencil 2.8 and Annotate
- Photogrammetry and Blender
- Interactive architecture (Archviz)
- Open Blender projects
UPDATE 2020
- Updates to 2.83
- Interface and Preferences
- Volume and Point Cloud objects
- New Modifiers
- Update to 2.92
- Geometry nodes
- Tips
- New Addons