Blender 2.8X-2.9X - La Guida Definitiva
TOPICS:
VOLUME 1
- Introduction to Blender 2.8, history, notions
- Interface, selection and navigation systems
- Objects and methods
- Basic modeling - Blender tools
- Advanced modeling - Generated and Deform modifiers
- Sculpt mode
VOLUME 2
- The PBR Theory
- The nodal system and the nodes in Blender
- Cycles Render
- Freestyle rendering
- UV Mapping, Texturing and Bake
- Eevee Render
- Workbench
- Information and settings on objects
- Parent and Constraints
- Lighting systems
- Volumetric lighting
- Framing, Camera and DOF
- 360 ° rendering
- Blend4Web
VOLUME 3
- Physics and simulations
- Rigid Body and Soft Body
- Collision
- Cloth
- Fluid
- Smoke and Fire
- Explosion
- Hair and Emitter Particle System
- Vertex Paint and Weight Paint
- Compositing
- Addons
- Alembic
VOLUME 4
- Text Editor and Python Editor
- Animation
- The Animation Editors
- Creation of a Character
- Rigging and Inverse Kinematics
- Motion Tracking and Video Editing
- Motion Capture (MOCAP)
- Grease Pencil 2.8 and Annotate
- Photogrammetry and Blender
- Interactive architecture (Archviz)
- Open Blender projects
UPDATE 2020
- Updates to 2.83
- Interface and Preferences
- Volume and Point Cloud objects
- New Modifiers
- Update to 2.92
- Geometry nodes
- Tips
- New Addons