Blender 2.8 : The Ultimate Guide To 3D Modelling

by Team Augmeticc in Training


Course content

  • Getting Started With Blender
  1.    Introduction
  2.    First Look at Blenders New UI
  3.    Camera Handling
  4.    Basic Components of 3D Meshes
  5.    Object Manipulation Using Transformation Tools


  • Introducing Primitives
  1.   Section Overview
  2.   Setting Up the Reference Images
  3.   Adding more primitive Objects
  4.   Expanding with the primitives


  • Box Modeling
  1.   Introducing Box Modeling Technique 
  2.   More 3D Modeling Tools! 
  3.   Smooth Shading - Polishing 3D models 


  • Optimizing 3D Models
  1.   Deleting Unnecessary Geometry 
  2.   More Selection Tools and Eliminating Un-Optimized Geometry 
  3.   Final CleanUp 


  • Applying Materials
  1.   Introducing Materials 
  2.   Texture Maps 
  3.   Exploring UVs 
  4.   UV Unwrapping Tools! 


  • Scene Organization
  1.   De-Cluttering The Scene 
  2.   Final Touch up - Rendering And Exporting 3D Model to a Game Engine 
$10

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Details
Sales 10+
Dev Fund Contributor
Published over 5 years ago
Software Version 2.79, 2.8
License Royalty Free