Blender 2.8 Full Training From Beginner To Pro
All source files are included. This training is for Blender 2.8 and above.
Program:
Chapter 1 Getting Started with the Software
1.1-Introduction
1.2-Download, installation and minimum configuration
1.3-Discover the default interface
1.4-Customizing the interface
1.5-The 3d View: Navigation
1.6-The 3d View: Visualization and customization
1.7-Configuration: the properties editor
1.8-Configuration: User Preferences
Chapter 2 Object Mode
2.1-The object mode menu
2.2-Presentation of the different mesh primitives
2.3-Other objects overview
2.4-Basic manipulationships
2.5-The outliners and the collections
2.6-Objects relationships
2.7-The context menu and quick shortcuts
2.8-Objects constraints
2.9-The BoolTool addon
2.10-Simple modeling exercises from primitive
Chapter 3 edit mode
3.1-Introducing vertice, edge, face
3.2-Selection tools
3.3-Extrusion and face creation
3.4-Modeling tools in edit mode
3.5-The proportional edition
3.6-The snapping
3.7-Looptool addon
3.8-Basic Modeling Exercises in Edit Mode 1-Cup
3.9-Basic Modeling Exercises in Edit Mode 2-Apple
3.10-Basic modeling exercises in edit mode 3-Shampoo bottle
3.11-Basic Modeling Exercises in Edit Mode 4-Headphones
3.12-Modeling a robot with reference image part 1
3.13-Modeling a robot with reference image part 2
3.14-Modeling a robot with reference image part 3
3.15-Modeling a robot with reference image part 4
Chapter 4 Modifiers
4.1-Introducing modifiers system
4.2-Main modifiers overview - generate
4.3-Main modifiers overview - deform
4.4-Typical modeling with modifiers 1 The chain
4.5- Typical modeling with modifiers 2 The sofa
4.6- Typical modeling with modifications 3 The bottle
4.7- Typical modeling with modifiers 4 The plant
Chapter 5 Beziers Curves
5.1-Curves overview in edit mode
5.2-Modeling based on curves with hooks - wire on headphones
5.3-The text object
5.4-Exercise - Creation of a 3D logo in vector from a 2D image
Chapter 6 Render Engines in Blender
6.1-Rendering engines overview
6.2-Cycles Rendering Engine denoiser
6.3-Eevee rendering engine
6.4-workbench rendering engine
Chapter 7 Shaders and Node System
7.1-Node system and dedicated interface overview
7.2-The principled shader
7.3-The other shaders
7.4-Creating specific shaders
7.5-Applying Multiple Shaders on an Object
7.6-Node wrangler addon
7.7-Using textures
7.8-Exercise - Use on our robot and headphones
Chapter 8 Lighting and shooting
8.1-Camera Settings
8.2-The world panel
8.3-Using HDRI maps
8.4-Different types of lamps
8.5-Exercise – Studio creation with three-points lighting
8.6-easy HDRI Addon
Chapter 9 UV mapping
9.1-Unwrapping techniques
9.2-Automatic projections
9.3-Multi-editing and islands edition
9.4-Exercice - Unwrapping the cup
9.5-Exercice - Unwrapping the robot
Chapter 10 texture paint mode
10.1-Texture paint mode - tools overview
10.2-Using an image texture as a painting tool
10.3-Using strokes and falloff
10.4- Exercise - Projecting a face in stencil mode
Chapter 11 The sculptmode
11.1-Sculpt mode overview and dedicated interface
11.2-Tools overview
11.3-The modifier multiresolution
11.4-The freedom of dynamic topology
11.5-Using textures
11.6-Exercise - add muscles to an arm
11.7-Exercise - aging a face
11.8-Retopology
11.9-baking a Normal and Ambient Occlusion map
Chapter 12 The Armatures
12.1-Overview of armatures
12.2-Bones management, layer system
12.3-Armatures in Edit Mode
12.4-The pose mode
12.5-The constraints
12.6-Parenting organic or mechanical object
12.7-Exercise: Rigging a humanoid
12.8-Exercise - Rigging our Robot
Chapter 13 Animation in blender
13.1-Configuration and key insertion system
13.2-Dedicated interface to animation
13.3-Separate location rotation and scale keys - Animation of a ball
13.4-Animation of other parameters (materials, texture, brightness)
13.5-Exercise on object - creating a title animation
13.6-Exercise on armature - Creating a Walking Cycle
Chapter 14 Simulations
14.1-Simulations system overview
14.2-Rigid bodies simulation
14.3-Smoke simulation
14.4-Fluids simulation
14.5-Cloth simulation
14.6-Dynamic particle system
14.7-Static particle system
Chapter 15 Compositing
15.1-Overview of compositing and its interface
15.2-Introducing the main nodes
15.3-Exercise- creating a thumbnail, adding a watermark
15.4- Exercise - adding a glow effect, using pass
15.5- Exercise - Inlay of a 3d object on an image