Blender 2.79: Complete Training From Beginner To Pro
Complete Blender Guide
Level: Beginner or advanced
Audience: The complete Blender Guide is intended for all future users wishing to familiarize themselves with the software or the professional wishing to update their knowledge. From the freelance graphic designer to the company wanting to evolve towards free software, Blender will be an indispensable asset for your graphic design career.
Prerequisites: Good knowledge of the computer tool. The basics in 3d will be a plus but are not mandatory.
Objectives: Discover the software as a whole to integrate it into its workflow. Apprehend the interface and keyboard shortcuts for better efficiency. Get polygon modeling, animation and rendering basics. Explore the more advanced features of Blender, compositing, digital sculpture, 3d printing, video game creation.
Educational resources: Blender trainer certified by the Blender foundation, who has been practicing for many years in the field of 3D. Course support and case studies.
Chapter 1 discovering Blender
1.1 Introduction
1.2-Interface presentation
1.3-Interface customization
1.4-3D view navigation
1.5-Blender Configuration
Chapter 2 Object Mode
2.1-The object mode menu bar
2.3-Other objects presentation
2.4-Basic manipulations
2.5-Objects relations
2.6-Use of constraints
2.7-The BoolTool and boolean operations
2.8-Simple modeling exercises from primitive cup, lamp, desk, usb key
Chapter 3 edit mode
3.1-Presentation, notion of vertice, edge, face
3.2-Selection tools
3.3-The extrusion
3.4-Modeling tools in edit mode
3.5-The proportional editing
3.6-The snapping
3.7-The looptool addon
3.8-9-10Basic modeling exercises in edit mode Cup, bottle of shampoo headphone
3.11–12-13-14 Model a robot with reference image
Chapter 4 modifiers
4.1-Introducing non-destructive modifiers
4.2-Presentation and use of the main modifiers
4.3-Presentation and use of the main modifiers
4.4-Examples of typical modelizations with modifiers chain
4.5-Examples of typical modelizations with modifiers sofa
4.6-Examples of typical modelizations with modifiers bottle
4.7-Examples of typical modelizations with modifiers plant
Chapter 5 Béziers Curves
5.1-General overview
5.2-Curves in Edit mode
5.3-Specific features of Curves
5.4-Modelling with curves and hooks
5.5-Import .svg from other softwares
5.6-The text object
5.7-Exercise: Creation of a 3D logo from a 2D image.
Chapter 6 Cycles Render Engine
6.1-Render engine introduction
6.2-General Settings
6.3-Node system, addon node wrangler
6.4-Shaders presentation
6.5-Specific shaders creation
6.6-Camera settings
6.7-The PBR shaders Addon
6.8-Use on our robot
Chapter 7 World and Lighting
7.1-The world panel
7.2-Using HDRI maps
7.3-Lighting and different types of lamps
7.4-Exercise-Studio-creation
7.5-Tips with HDRI maps-Easyhdri-Filmic
Chapter 8 UV Mapping Texture Paint and Baking
8.1-Unwrap Techniques
8.2-Edition of islands
8.3-Unwrap the mug
8.4-Unwrap the robot
8.5-Texture paint mode, tools presentation
8.6-Using an image texture as brush
8.7-Image projection in stencil mode
8.8-Using Line and Curve Strokes
8.9-Baking in cycles, use with the robot
Chapter 9 The sculpt mode
9.1-Sculpt mode presentation and interface configuration
9.2-Tools presentation
9.3-Multiresolution Modifier
9.4-Basic sculpture techniques
9.5-The liberty of dynamic topology
9.6-Timelapse Sculpture of a werewolf bust
9.7-Using textures for details
9.8-Retopology tools in Blender
9.9-Retopology of werewolf bust timelapse
Chapter 10 The Armatures
10.1-Armature presentation and visualization
10.2-Bones management, layer system
10.3-Armatures in Edit Mode
10.4-The pose mode
10.5-Parenting, organic or mechanical object
10.6-Bone constraints
10.7-Exercise: Rigging an humanoid
10.8-Exercise: Rigging our Robot
Chapter 11 The animation in blender
11.1-Configuration and principles of key insertion
11.2-Dedicated interface
11.3-Shapekeys
11.4-Separate location scale and rotation keys-Animation of a ball
11.5-Everything is animatable
11.6-Exercice-Creation of a turnaround system
11.6-Exercise-creation of a title animation
11.7-Exercise-Creating a walking cycle
Chapter 12 Simulations
12.1-Introduction to simulations
12.2-Rigid bodies simulations
12.3-Smoke simulation
12.4-Cloth simulation
12.5-Fluid simulations
12.6-Dynamic particle system
12.7-Static particles
Chapter 13 Compositing
13.1-presentation of compositing-Node system concept
13.2-Main nodes presentation
13.3-Exercice - creating a vignette- adding a watermark
13.4-Exercice - use of passes-add a glow effect
13.5-Example of use- Inlay of a 3d object into an photography