Bengine For Unreal
Welcome to BEngine for Unreal! Create beautiful levels in Unreal Engine using full procedural power of Blender Geometry Nodes. One of the best procedural tools for UE on the market. Easy to install and easy to use. Lots of examples on Github. The tool generates meshes and instances inside of Unreal Engine.
For Unity users:
https://blendermarket.com/products/bengine-for-unity
Blender and Unreal use networking to send data back and forth. BEngine for Unreal uses Python and Blueprints.
UE5: Full support of all versions of UE5. Static Meshes generation and Instances(HISM, Blueprints).
UE4: UE4.26 and UE4.27 only. And UE4 is partly supported. It’s not possible to generate Static Meshes according to UE4 limitations in Python and Blueprints. So, only Instances(HISM and Blueprints) are supported in UE4 at the moment.
Features:
Procedural meshes generation
Geometry Nodes support
Sverchok Nodes support
Terrain support (for Blender inputs)
Foliage support (for Blender inputs)
SplineComponent (Spline and Polyline) support
Networking between Blender and Unreal
Hierarchical instanced Static Meshes generation (be_instance attribute)
Unreal Materials support (be_material attribute)
UVs support (uv_map, uv_map2, uv_map3 … uv_map8 attributes)
Custom Normals support (be_normal attribute)
Inputs are presented inside of an Unreal widget (Objects, Floats, Integers, Strings, Vectors, Collections)
Requirements:
Unreal Engine 5.0+(Full Support). Unreal Engine 4.26+(Experimental)
Python 3.7 in Unreal
Geometry Script plugin (UE5 only)
Geometry Processing plugin
- BEngine Python Module
Blender 3.2+
Videos:
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