Bengine For Unreal

by Mifth in Addons


Welcome to BEngine for Unreal! Create beautiful levels in Unreal Engine using full procedural power of Blender Geometry Nodes. One of the best procedural tools for UE on the market. Easy to install and easy to use. Lots of examples on Github. The tool generates meshes and instances inside of Unreal Engine.


BEngine Python Module

Documentation

Discord Server
Examples

For Unity users:
https://blendermarket.com/products/bengine-for-unity



Blender and Unreal use networking to send data back and forth. BEngine for Unreal uses Python and Blueprints.

UE5: Full support of all versions of UE5. Static Meshes generation and Instances(HISM, Blueprints).


UE4: UE4.26 and UE4.27 only. And UE4 is partly supported. It’s not possible to generate Static Meshes according to UE4 limitations in Python and Blueprints. So, only Instances(HISM and Blueprints) are supported in UE4 at the moment.


Features:

  • Procedural meshes generation

  • Geometry Nodes support

  • Sverchok Nodes support

  • Terrain support (for Blender inputs)

  • Foliage support (for Blender inputs)

  • SplineComponent (Spline and Polyline) support

  • Networking between Blender and Unreal

  • Hierarchical instanced Static Meshes generation (be_instance attribute)

  • Unreal Materials support (be_material attribute)

  • UVs support (uv_map, uv_map2, uv_map3 uv_map8 attributes)

  • Custom Normals support (be_normal attribute)

  • Inputs are presented inside of an Unreal widget (Objects, Floats, Integers, Strings, Vectors, Collections)



Requirements:

  • Unreal Engine 5.0+(Full Support). Unreal Engine 4.26+(Experimental)

  • Python 3.7 in Unreal

  • Geometry Script plugin (UE5 only)

  • Geometry Processing plugin



Videos:





Dev Fund Contributor
Published about 1 year ago
Blender Version 3.2, 3.3, 3.4, 3.5, 3.6
License Royalty Free
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