Belingham Chair
This model is created in Blender 2.79.
It is built in real-world scale.
Materials are created with the Principled BSDF shader & will be visible in Cycles.
All textures are included and paths are set to relative.
If you wish to apply another texture, find the texture node in the node-editor window and change the file path. You will need to do this for the Color, Roughness and Normal inputs of the Principled BSDF shader. If you wish to adjust the scale or rotation of the texture, do so by changing the values in the Mapping node of each input to the Principled BSDF shader.
It is render-ready with an included HDRI file.
The chair model includes an empty parent object used to rotate the model in camera view. This empty object will not be imported when you append the model into your scene.
To import into your scene, the best method is to use File> Append, find the model then choose “Group” then select the appropriate group. There are two groups in this model. Please use Group: “BelinghamChair” when importing (not BelinghamChair.001).
Folder contains:
- .blend file
- License Info
- Help and Information Document
- previews folder
- textures folder
Thank you so much for supporting me. I hope you enjoy this model!