Beautiful Clouds
Setup:
How to import this node group in your project:
1. In your project, go to "File".
2. Click on "Append".
3. Select this file (Beautiful_Clouds.blend).
4. Go to "NodeTree" and select "Beautiful_Clouds".
Its that simple! The node group is now in your project and you can now access it in the material editor when pressing Shift+A, in the "Group" category.
Scene Setup:
(Remember that you can always change the size of your clouds container or the clip start/end)
1. Create a cube with a length and width of about 50km and a height of about 5km (you can always change its dimensions later).
2. Apply its scale.
3. Change the View "Clip Start" to 0.1 and "End" to 200 000
4. Create a material that contains the node group.
5. I recommend putting the dicing scale of the volume in the render settings between 0.1 and 0.2 for better results.
That's it, your clouds are now in your scene!
*Do not forget:
Remember to always apply the scale of your object after changing its dimensions.
Inputs/Outputs:
Inputs:
- Clouds Color: The color of the clouds
- Seed: The value indicates the random shape of the clouds.
- Coverage: The amount of clouds in the sky.
- Clouds Noise Intensity: The amount of displacement of the clouds.
- Clouds Absorption: The density of the clouds.
- Clouds Density: The value that sets how white the clouds are.
- Clouds Scale: The scale of the clouds
- Clouds Scale Random: The difference in scale between each cloud (0 = No scale variation, 1 = Maximum scale variation).
- Clouds Height: The scale of the clouds on the Z axis.
- Clouds Clipping mask: Hide the clouds that are "cut" on the border of the domain. The clipping mask output can help you visualize the masking on each axis.
- Hide X/Y Clipping ?: A 0 or 1 value in which 0 means "No" and 0 "Yes".
- Clouds Location: The location of the clouds.
- Clouds Rotation: The Rotation of the clouds.
Warning: Do NOT apply the location of the object which contains the clouds. Doing so might cause the clouds to disappear.
Outputs:
Clouds: The clouds that you generated
Clipping mask: A visualization in white of the clouds that are gonna be cut if "Hide X/Y Clipping ?" is set to 1. Use the "Separate XYZ" node to view each axis
Precisions:
If the clouds density or absorption does not appear to change the appearance of your clouds, lower your dicing scale until the clouds look normal.
I also recommend putting the volume bounces in the render settings to at least 1 to make the light bounce inside the clouds which helps make them more photorealistic.
*Please take note that like with any other volume shaders, the clouds may take a long time to render even on powerful setups.
Changelog:
Version 1.1:
- Updated the demo scene
- Tweaked some values
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