Batch Attack
Updated for 4.0+
Download Batch_Attack_4.zip for Blender4.x+
Download Batch_Attack.zip for Blender 3.x
New naming convention(s) supported:
-
Albedo/Diffuse/Base Color:
["albedo", "color", "col", "diffuse", "base_color", "basecolor", "diff", "colour", "map", "surface", "texture", "sfc_col", "tex_col"]
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Roughness/Glossiness:
["roughness", "rough", "gloss", "glossiness", "gls", "rgh", "matte", "shininess", "shiny", "specularlevel", "speclevel", "glosslevel", "smoothness", "smt"]
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Metalness/Metallic:
["metalness", "metal", "metallic", "mtl", "metalmap", "met", "refl", "reflectionlevel", "reflectivity"]
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Normal Map:
["normal", "norm", "nrm", "bump", "bumpmap", "normap", "nor"]
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Bump Map:
["bump", "bumpmap", "height", "heightmap", "hmp", "bumpiness", "bmp"]
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Ambient Occlusion:
["ao", "ambient occlusion", "occlusion", "ambient", "amb", "shadow", "shd", "occl"]
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Emissive/Emission:
["emissive", "emission", "emissivity", "emit", "glow", "luminance", "lum", "selfillum", "self-illumination"]
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Specular/Reflection:
["specular", "spec", "reflection", "refl", "shine", "shiny", "reflective", "reflect", "spe", "specmap"]
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Displacement:
["displace", "displacement", "height", "heightmap", "dsp", "dspmap", "displacementmap", "terrain", "elevation", "elev"]
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Opacity/Alpha/Transparency:
["opacity", "alpha", "transparent", "transparency", "opac", "alphamap", "trans", "see-through", "clear", "visibility"]