Baga Grove - Evermotion
This GeoPack, created in partnership with Evermotion, offers a refreshing twist on traditional scattering techniques.
Simply draw where you desire assets to be placed, no complex setup required.
○ Assets automatically arrange themselves to produce realistic groves, with smaller assets naturally situating at the edges and larger ones in the center.
○ Additionally, you have the ability to create and save your own Groves using the BagaPie GeoPack system.
○ Assets are automaticaly arranged, small assets go to grove border and big one stay in the center.
This way, it generate realistic composition vegetales.
○ YES, You can use your own assets.
○ Select assets from the Asset Browser or in the 3D view, then on your surfaces, press J > Scatter (or Scatter from Asset Browser).
○ This is completly free, full tutorial HERE
○ Camera Culling: Improves performance by not rendering objects outside the camera's view.
○ Proxy: Uses simplified models for complex objects to speed up workflow.
○ Display only % of particles: Allows for smoother viewport navigation by displaying a reduced percentage of instances.
○ Avoid using this for extensive scattering; it's designed for foreground detail.
○ Understanding GeoPack is essential for creating custom groves.
○ For installation, first install BagaPie (FREE and included with BagaGrove).
Once installed, go to BagaPie preferences > GeoPack and set the asset storage location on your computer, if not already done.
Click on "install pack," select a BagaGrove volume, and upon completion, a library named after the pack will be available. You can then use BagaGrove by pressing V > BagaGrove and choosing a grove.
○ Note that you must select at least one surface to add a grove, but you can draw on any surface.
MINIMUM VERSION : Blender 4.0
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