Baby Emperor Penguin Animated | Vfx Grace

by VFX Grace in Models

­čî×Additional Services­čî×

If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.

+$40: Customize a character pose according to your preference.

+$200-600´╝ÜCustomize a character animation for less than 4 seconds.

+$300-1200´╝ÜModify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.

+$500´╝ÜCreate a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.

+$150´╝ÜConvert the character to UE5 format, including model, textures, hair, rigging controllers and animations. The hair can be either groom or hair cards.


This is a baby emperor penguin model with 4K UDIM maps, fur, rigging a the winkle preset, and two realistic animations. The skin maps and fur maps are made separately for better result. The model is made with Blender and Cycles renderer at real-world scale.

It consists of body, irises, black sclerae, sclerae, teeth, tongue and feathers.


Body: vertices 8,194; polygons ; 8,178

Irises: vertices 1,284; polygons ; 1,344

Black sclerae: vertices 1,668; polygons ; 1,728

Sclerae: vertices 964; polygons ; 1,024

Teeth: vertices 23,052; polygons ; 21,696

Tongue: vertices 3,760; polygons ; 3,748

Feathers: vertices 1,183; polygons ; 936

Total: vertices 40,105; polygons ; 38,654


There is a Blender project and an OBJ file without rigging or animation.


JF0LA12A8_EmperorPenguinBaby_BodyHair_BaseColor.1001.png, 4096*4096

JF0LA12A8_EmperorPenguinBaby_BodyHair_BaseColor.1002.png, 4096*4096

JF0LA12A8_EmperorPenguinBaby_BodySkin_BaseColor.1001.png, 4096*4096

JF0LA12A8_EmperorPenguinBaby_BodySkin_BaseColor.1002.png, 4096*4096

JF0LA12A8_EmperorPenguinBaby_BodySkin_Normal.1001.png, 4096*4096

JF0LA12A8_EmperorPenguinBaby_BodySkin_Normal.1002.png, 4096*4096

JF0LA12A8_EmperorPenguinBaby_BodySkin_Roughness.1001.png, 4096*4096

JF0LA12A8_EmperorPenguinBaby_BodySkin_Roughness.1002.png, 4096*4096

JF0LA12A8_EmperorPenguinBaby_BodySkin_Specular.1001.png, 4096*4096

JF0LA12A8_EmperorPenguinBaby_BodySkin_Specular.1002.png, 4096*4096

JF0LA12A8_EmperorPenguinBaby_BodySkin_SubsurfaceColor.png, 4096*4096

JF0LA12A8_EmperorPenguinBaby_Pupil_BaseColor.png, 1024*1024

JF0LA12A8_EmperorPenguinBaby_WhiteTailFeather_Alpha.png, 4096*4096

JF0LA12A8_EmperorPenguinBaby_WhiteTailFeather_BaseColor.png, 4096*4096

JF0LA12A8_EmperorPenguinBaby_WhiteTailFeather_Normal.png, 4096*4096

JF0LA12A8_EmperorPenguinBaby_WhiteTailFeather_Roughness.png, 4096*4096

JF0LA12A8_EmperorPenguinBaby_WhiteTailFeather_Specular.png, 4096*4096


With full controllers, it's easier to create postures and animations. The features are as follows:

CTR_Root controls the entire model, and its customized attribute Down_Left_Foot_IK_FK and Down_Right_Foot_IK_FK controls the non-seamless switch of the IK/FK of the legs.

Up_Left_Wing_IK_FK and Up_Right_Wing_IK_FK switch the IK/FK of the wings, which is non-seamless.

CTR_Body_U controls the movement of the upper body, and its customized attribute Neck_Follow/No Follow controls whether the neck moves following the parent controller.

CTR_Neck controls the movement of the neck, and its customized attribute Head Follow/No Follow controls whether the head moves following the parent controller.

CTR_Eye_Blink.L and CTR_Eye_Blink.R control the winkle.

The toes and feather of the tail come with finer controllers which control more subtle details.

And more...


Loopable walking animation at 30 fps, frame range 0-26

Unlooped sleeping animation at 30 fps, frame range 0-290


The model is in meter units at real-world scale.

To run faster, the fur is hidden with Render enabled.

The model can be rendered in the current project without cleaning up.

No lights or cameras.

The rendering time is relatively long because of a large amount of hair. If used in the background, here are some optimization methods:

Decrease the number of hair children, and increase the thickness of hair

Decrease the steps of the interpolated spine.

Notes after purchase

If you have problems using your character after purchasing it, please check our Support page.

If you have any other questions, please feel free to contact us.

Published about 1 year ago
Blender Version 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5
Misc Data Uvs-Unwrapped, Rigged, Animated, Low-High-Resolution, Normal-Mapped, Textured
License Royalty Free
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