Auto-Rig Pro

by Artell in Addons


Item Rating

This item has an average rating of 5 from 354 ratings by the community.

87%
5%
4%
2%
6%
  • T. Atwood
    over 4 years ago

    I really can't say how much I love this for working on a unity game! Works great for rigging and animating in blender with practically no effort. An invaluable workflow assistant!

    Though there are quite a lot of features in it already, if there's one thing I'd like to see it would be some physics "jiggle" bone support for game engines. It would be nice to hair and clothes movement and such with something like that. I have found trying to use other addons like that with ARP, but I'm not having luck baking them on the ARP armature.

    However, as far as using it to rig your characters well in a couple minutes and have a nice setup for animation, get it, it's quite the tool!

    • Artell

      about 4 years ago

      Thanks! I've developed the Spring Bone addon a while ago, could be useful to you:
      https://github.com/artellblender/springbones

  • J. G.
    over 4 years ago

    Excellent support. Does what it says on the tin! Not a perfect score because the documentation is a bit lacking in places... i.e. the docs have an image and a rigged model to show where the various bones should be placed on a face, but don't actually describe where things should be placed in a way that can be extrapolated to faces that aren't 100% human. Better descriptions of what each bone actually represents, in cases like that, would help immensely. There's a few other places that the documentation made things a bit harder than it needed to be. Hopefully, as the product continues to be developed (there have been several meaningful updates in the ~2 months I've used it, even), the documentation will continue to develop as well.

    • Artell

      about 4 years ago

      Thanks for rating, as for the facial features, maybe the Mike Rig could help by observing how weights are distributed in the facial area (link in the doc below):
      http://lucky3d.fr/auto-rig-pro/doc/auto_rig.html#how-to-paint-the-weights

  • chaimao
    over 4 years ago

    Blender 2.83 LTS,please upgrade this great addon!

    • Artell

      over 4 years ago

      Thanks for rating!

  • Mario Janiszewski
    over 4 years ago

    Love this! Like so many wrote: You can easily create a rig and refine, change, add bones, add more controls, fix/change positions/rotations AFTER rig creation. Retargeting/remapping almost made me cry, because it just works!!! This is a must buy, especially if you are working in the field of games. The best practices shared in the documentation to set up your character for Unreal/Unity, shows the love and dedication of the creator! My feedback for future updates: Being able to globally set the "Stretch to" ability of the IK controlls. But this should not be a reason for you to not buy this stellar add on at once ;)

    • Artell

      over 4 years ago

      Thank you Mario!

  • Rémy Bouquet
    over 4 years ago

    Super powerful addon, worth every dollars.
    Managed to wrap my head around it in a couple of hours. The doc is very well done
    Bravo!

    • Artell

      over 4 years ago

      Thanks for the review!

  • Ricardo Graca
    over 4 years ago

    Simply great! Save a lot of time in rigging and animating.

    • Artell

      over 4 years ago

      Thanks!

  • matar
    over 4 years ago

    Smart feature not working with blender 2.8, .81 and 2.82, Blender keeps crashing...

    • Artell

      over 4 years ago

      Please report bugs:
      http://lucky3d.fr/auto-rig-pro/doc/bug_report.html

  • Laurent Reynaud
    over 4 years ago

    One of the few essential Blender add-ons in my workflow! I've been using ARP for a couple of years to rig my characters for Unreal Engine, and this tool is super, super useful! I love how versatile Auto-Rig Pro is, how you can go back and forth between the different steps of the rigging, the UE4 FBX exporter, the possibility to add advanced bones, and so on. 5 stars without doubt, warmly recommended!

    • Artell

      over 4 years ago

      Many thanks!

  • AJ Jimenez
    over 4 years ago

    I think I'm IN LOVE with AutoRig Pro! This add-on lives up to its promises and then some. I re-targeted an animation from a KinectV2 mocap to an AutoRigPro armature in minutes! Afterwards, I was able to easily add/substract any additional animation from the existing recording (no small feet). All made easy with this tool. Don't wait you won't regret buying this amazing tool!

    • Artell

      over 4 years ago

      Thanks a lot for the review!

  • Magnus Lundin
    over 4 years ago

    I purchased this add-on many years ago and with each new update it slowly have become an indispensable tool working with animations and very fast rigging and exporting to any game engine, for example, being able to skip the dreadful retargetting in Unreal makes it worth it's weight in gold, just add the extra spine-bone and on Export tick the "Unreal" settings and watch the magic happening.. Stunning..
    Even fingertracking now seems to be even more accurate and handles weird A-poses with ease, just minor tweaks to a phalanx or 2..

    Some minor things that would be nice would be having a configurator to set certain functions at the rigging-stage so there would be no need to reset for example Autostretch on every controller that uses it, or having a button to set FK->IK switch for all targets and not having to check each separately ( i mean for a startup situation on a new rig) and finally 5 separate fingercontrols in the "Finger-grasp" controller that also could do negative numbers... these things may exist in the Picker but i mean to have these in the sidepanel.

    If you're into this kind of game in Blender this is definitely one of those top add-ons you don't want to be without.

    Cheers

    • Artell

      over 4 years ago

      Many thanks for the feedback Magnus! It's been a while!...
      These are absolutely interesting features to consider. Indeed a quick configurator to optimize the rig features for export or internal Blender use only could be useful when adding a new armature. This may be added in a next version. Cheers!

Purchase this item to leave a review!

  • The full package! Auto-Rig Pro core, Smart tool (biped body recognition), Fbx export to Unreal/Unity, Remap tool to retarget animations, free updates with email notification and support messages

    $50
  • Auto-Rig Pro core only, free updates with email notification and support messages

    $25
  • Auto-Rig Pro full version for 10 seats

    $162
  • Auto-Rig Pro full version for 20 seats

    $227
$50

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Details
Sales 47600+
Downloads 93800+
Rating
354 ratings
Published over 8 years ago
Software Version 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93
License Royalty Free