Antique Phonograph

by Ed Ackerman in Models


Illustrated documentation is included with the model.

Please note that some materials used in this model make use of the Color Mix node.  If this model is to be used with Blender 3.4 and later, the Color Mix node will automatically be converted to the newer Mix node which replaces it, and should look and render fine.  However, once converted and saved with Blender 3.4 and later, the material will no longer work with Blender versions prior to 3.4.

Description:

This model is based on a 1905 Victor V phonograph made by the Victor Talking Machine Company.  At the time, machines of this type were variously called Graphophones, Gramophones, Victrolas and phonographs depending on the company that made them.  This model was noted for its sound quality and performance.  It features a twelve-inch turntable, oak cabinet, and a standard stamped steel and brass horn.  The model can be used as a prop in a period scene, or as a curio in a more modern scene.  The horn and tone-arm assembly can be rotated as desired.

Usage:

The model is contained in a single .blend file with all textures/images/materials packed inside.  To use it in your scene, you can append it as follows:

Go to the File Menu and pull down to Append

Find the “Antique_Phonograph.blend” file and Double Click on it.

Double Click on the Collection icon.

Select the “Append_Phonograph” collection and Click Append

Note that the model components are all parented to a master Empty Item represented by the large labeled axis.  You can move or rotate the Empty to adjust the location and orientation of the model.  

In addition, the horn and tone arm assembly can be rotated separately using another Empty Item represented by the sphere at the back of the horn.  Select the sphere and rotate it until the horn is in the desired position.

Technical:

The Antique Phonograph was modeled in Blender 3.1 and uses PBR shaders with some procedural adjustment to color and bump.

Dimensions:  H 30.3” (77 cm)  W 25.6” (65 cm)  D 31”  (78.7 cm)
Vertex Count: 29,693
Face Count: 28,518
Textures:  4K PBR

Subdivision modifiers are used on some of the components to make the rendered result smoother.  These subdivision modifiers will display when rendered, but are not currently set to display in the 3D viewport.  They can be enabled by clicking on the viewport icon in the modifier properties tab for each part.
Images were rendered in Cycles.  All materials work in Eevee as well.


$5

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Details
Published over 2 years ago
Software Version 3.0, 3.1, 3.2, 3.3, 3.4
Render Engine Used Cycles, Eevee
Misc Data Uvs-Unwrapped, Textured
License Royalty Free