Antique Court Cupboard

by Ed Ackerman in Models


Includes illustrated documentation.

Description:

This is a model of an antique court cupboard.  Court cupboards were popular in the 17th century and were primarily used to display silver, glass, ceramics and other costly wares.  These cupboards typically had three tiers or levels. The uppermost tier was for display, while the lower tiers provided storage space.  These cupboards served as a focal point of interior design during that period.  This particular model is a 19th century “Colonial Revival” of a 17th century design.  The model would look good in a period scene, and renders well in close-up.   

Usage:

The model is contained in a single .blend file with all textures/images/materials packed inside. To use it, you can append it into your scene as follows:

Go to the File Menu and pull down to Append

Find the Antique_Court_Cupboard.blend file and double click on it.

Double Click on the Collection icon

Select the “Append_Court_Cupboard” collection and click Append.

Note that the model components are all parented to a master Empty Item represented by the large labeled axis.  You can move or rotate this Empty Item to adjust the location and orientation of the model.  The top tier display door can be rotated open and closed. To do this, select the sphere Empty Item in the top right corner of the door and type r and then z.  Rotate the Empty the desired amount. The door is constrained to rotate between 0 and 90 degrees counterclockwise and opens from the left.  Likewise, the middle drawer, and three bottom drawers can be opened.  To do this, select a sphere Empty Item on the drawer to be opened, and type g and then y.  Pull the empty to the desired location.  The drawers are constrained to prevent excess travel.  

Technical:

The Antique Court Cupboard was modeled in Blender 4.1.1 and 4.2 and utilizes PBR shaders.  The PBR shaders have some procedural adjustments to color.  Materials work in both Cycles and Eevee.  This model makes use of instancing to reduce the vertex count.  Subdivision and Bevel modifiers are used on some of the components to smooth the rendered result.  These modifiers are not currently set to display in the 3D viewport, but will display when rendered.  They can be enabled in the viewport by clicking on the viewport icon in the modifier properties tab for those components.

Dimensions:  H:  57.2” (145.3 cm)  W:  48.5” (123.2 cm)  D:  19.4” (49.3 cm)

Vertex Count: 53,917

Face Count: 52,793

Textures:  4K PBR with some procedural adjustments.


Published 4 months ago
Blender Version 4.2, 4.1
Misc Data Uvs-Unwrapped, Manifold-Mesh, Rigged, Normal-Mapped, Textured
License Royalty Free
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