Animix
Installation
This is a Blender add-on and only works with Blender. Blender needs to be installed.
Once Blender is on your machine, open and you have purchased and downloaded the addon:
Go to the Main Window Edit menu/ Preference,
Click the install button
Navigate to where you saved your addon after your purchased and double click
Click the checkbox to enable the addon.
The community’s here to help https://discord.gg/TpxMcpXVYX
Once Blender is on your machine, open and you have purchased and downloaded the addon:
Go to the Main Window Edit menu/ Preference,
Click the install button
Navigate to where you saved your addon after your purchased and double click
Click the checkbox to enable the addon.
Youtube playlist: https://www.youtube.com/watch?v=Xzw8j2OyHOc&list=PLWn1OdWrqvz1bhMiWifHW1bYkMfESFTlh&ab_channel=AdamEarle
Button Description
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Pin Frame: Sets the selected object/s to be used as a reference object for working in and out of poses.
Button behaviors:
- Click: Pins the current selection
- Ctrl +Click: Removes all pin frames
Stop Motion keys
Clear keyframes: Keyframe is not removed (not deleted). Clears the id data from the currently selected StopMotion object. If the geometry is selected in edit mode only the current selection is removed from the StopMotion object.
Add Keyframe: Adds and inserts a single keyframe with a unique StopMotion Object id
Button behaviors:
- Click: Insert add/ insert a keyframe to the Right of the timeline indicators playhead.
- Ctrl +Click: Insert add/ insert a keyframe to the Left of the timeline indicators playhead.
Remove keyframe: Removes the current keyframe and pulls keyframes into the deleted keyframe position. Right & Left of the timeline indicators playhead. This is like deleting a keyframe.
Button behaviors:
- Click: Remove/Deletes insert a keyframe to the Right of the timeline indicators playhead.
- Ctrl +Click: Remove/Deletes a keyframe to the Left of the timeline indicators playhead.
Insert Blank Keyframe: Inserts a single blank keyframe to the right of the timeline indicators playhead.
Button behaviors:
- Click: insert a blank keyframe to the Right of the timeline indicators playhead.
- Ctrl +Click: insert a blank keyframe to the Left of the timeline indicators playhead.
Duplicate
Duplicate Keyframe: Duplicates the current keyframe to the right of the current active keyframe/s.
Duplicate Object With Keys: Duplicates the object/s and the current keyframes with a unique id.
Duplicate Object With Blank Keys: Duplicates the object/s with blank keyframes.
Frame Spacing
Frame Spacer: Add Adds a single extra space between selected keyframes.
Frame Spacer: Subtract Subtracts a single space between selected keyframes. Accumulative behavior till there are no more spaces between keyframes. Does not delete keys.
Frame Spacer: Count: Sets the number value limit between keyframes.
Frame Spacer: None: Applies the current number of spaces between keyframes.
**Frame Spacer: Set:**Applies the current number of spaces between keyframes.
Object Frames
Sperate Selection: Separates and converts the currently active selection in edit mode to a new object.
Combine With Active Object: Combines the selected object with the active merging keyframe data
Asset Library
Asset Library: Create assets out of what is selected. Object & Edit mode and Keyframe data is supported.
Multi Key
This is button will use the frame set number to repeat advancing the frame and inserting a swap key. If you enable the ability in the preferences it can also apply the modifiers stack every frame. This can be used to do interesting things with geometry nodes that need to iterate for a cumulative effect