Animated Rosy Boa
All textures are packed into the blend files.
The default render engine is eevee but you can switch to cycles if that is your preference.
Additional pbr textures are provided for use in Unity and Unreal Engine 4.
Hdri used in scene set up has been replaced with a placeholder image. You can either swap the placeholder image with your preferred hdri image or with the original free hdri used in scene set up through the link provided in the text document.
A total of 9 blend files are included. They comprise of 2 rigged and 1 animated models for the high poly, low poly and poly art model versions.
Two types of rigs are provided in case you want to make your own poses and animation. The FK rig has two bone chains joined in the middle, which enable you to conveniently create quick poses. The IK rig comprise of a single bone chain running from the neck to the tail, with the head bone attached to the root of the body bone chain.
The jaw bone is the child of the head bone while the tongue bones are parented to the jaw bone. This enables you to constrain and animate the snake along a spline/path, while animating the head, jaw and tongue bones independently.
Spline/path setup is not provided.
Photoshop CS6 layered texture map template is provided for those who would like to modify the colours.
The animated models have all the animation stitched together in one file.
The complete animation list is provided below for those who would like to export individual animation to game engines.
Constrict_01------------------------2-120
Constrict_02------------------------121-239
Crawl_01----------------------------240- 308
Crawl_02---------------------------- 309-377
Crawl_03---------------------------- 378-446
Crawl_04---------------------------- 447-515
Crawl_Forward_01----------------- 2358-2867
Crawl_Forward_02----------------- 2868-3377
Death_01---------------------------- 635-724
Death_02---------------------------- 725-814
Death_03---------------------------- 815-904
Death_04---------------------------- 905-994
Get_Hit_01----------------------995-1027
Get_Hit_02----------------------1028-1056
Get_Hit_03----------------------1057-1090
Idle_01---------------------------- 1091-1209
Idle_02---------------------------- 1210-1328
Idle_03---------------------------- 1329-1447
Idle_04---------------------------- 1448-1566
Idle_05---------------------------- 1567-1685
Idle_06---------------------------- 1686-1805
Idle_07---------------------------- 1806-1925
Strike_01-------------------------- 1926-1974
Strike_02-------------------------- 1975-2023
Strike_03-------------------------- 2024-2062
Strike_04-------------------------- 2063-2101
Strike_05-------------------------- 2102-2133
Turn_Left_01--------------------- 2135-2185
Turn_Left_02--------------------- 2186-2235
Turn_Right_01-------------------- 2236-2296
Turn_Right_02-------------------- 2297-2357
Animation Frame rate: 30fps