American Black Bear Animated | Vfx Grace
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🔸If you have any questions about our licenses, please feel free to contact us, and we are glad to provide any useful information.
Introduction
This is an American black bear model with multiple 4K maps, fur, rigging, animations, and a real oral cavity. It's made with Blender and Cycles renderer at real-world scale.
It consists of body, claws, tear01, tear02, nose, sclerae, irises, teeth.
Polygons
Body: vertices 55,100; polygons ; 55,088
Claws: vertices vertices 9240; polygons ; 9,040
Tear01: vertices 388; polygons ; 384
Tear02: vertices 784; polygons ; 704
Nose: vertices 1,023; polygons ; 996
Sclerae: vertices 1,796; polygons ; 1,732
Irises: vertices 1,252; polygons ; 1,248
Teeth: vertices 8,332; polygons ; 7,982
Total: vertices 77,915; polygons ; 77,174
Formats
There is a Blender project and an OBJ file withour rigging or animation.
Textures
JF0L811A1_AmericanBlackBear_Body_BaseColor.png, 4096*4096
JF0L811A1_AmericanBlackBear_Body_Specular.png, 4096*4096
JF0L811A1_AmericanBlackBear_Body_SubsurfaceAmount.png, 4096*4096
JF0L811A1_AmericanBlackBear_Eye_BaseColor.png, 1024*1024
JF0L811A1_AmericanBlackBear_Hair_BaseColor.png, 4096*4096
JF0L811A1_AmericanBlackBear_Normal.png, 4096*4096
JF0L811A1_AmericanBlackBear_Nose_BaseColor.png, 4096*4096
JF0L811A1_AmericanBlackBear_Nose_Normal.png, 4096*4096
JF0L811A1_AmericanBlackBear_Nose_Specular.png, 4096*4096
Rigging
With full controllers, it's easier to create postures and animations. The features are as follows:
CTR_root controls the movement of the entire model, and its customized attribute Follow_Head controls whether the head moves following the parent controller; Follow_Neck controls whether the neck moves following the parent controller; IKFK_Leg_B_L, IKFK_Leg_B_R, IKFK_Leg_F_L and IKFK_Leg_F_R are to switch between IK/FK of the limbs, which is non-seamless; Stretch_Leg_B_L, Stretch_Leg_B_R, Stretch_Leg_F_L and Stretch_Leg_F_R control the stretch limit of the limbs.
CTR_gravity controls the movement of the center of gravity of the body.
CTR_spine_c, CTR_spine_b and CTR_spine_a control the movement of the former, middle and latter spine.
CTR_foot_fr_a.L, CTR_foot_fr_a.R, CTR_foot_bk_a.L and CTR_foot_bk_a.R control the movement of the limbs.
CTR_sole_roll_bk_a.L, CTR_sole_roll_bk_a.R, CTR_sole_roll_fr_a.L and CTR_sole_roll_fr_a.R control the foot pad raising, and its customized attribute Follow_ankle controls whether the ankle rotates following the foot pad.
CTR_paw_root_bk_a.L, CTR_paw_root_fr_a.L, CTR_paw_root_fr_a.R and CTR_paw_root_bk_a.R control the extension and flexion of the toes.
CTR_head controls the head.
CTR_neck_a and CTR_neck_b control the neck.
CTR_jaw_a and CTR_jaw_b control the jaw.
CTR_eye.L and CTR_eye.R control the movement of the eyes.
CTR_eyelid_root.L and CTR_eyelid_root.R control the winkle.
Each toe comes with a separate controller, the face, neck and belly come with fine controllers which control the subtle details.
And more...
Animations
Unlooped feeding animation at 30 fps, frame range 0-330
Loopable walking animation at 30 fps, frame range 0-40
Loopable running animation at 30 fps, frame range 0-13
Features
To run faster, the fur is hidden with Render enabled.
The model can be rendered in the current project without any other adjustments.
Notes after purchase
If you have problems using your character after purchasing it, please check our Support page.
If you have any other questions, please feel free to contact us.