Blender - Airport Board - Geonode Setup
Airport Board is an Blender Geonode Setup that allows you to generate procedural Panels using Geometry Nodes.
It works on blender 3.5+. Blender 4.x isn't supported yet.
Follow the tutoriel right here : https://youtu.be/EDiQh-Dlj6s
How does it work ?
By using the geometry node modifier ! You just have to install a specific font, and you can add it to your scene !
Step 1
Install this font on your computer.
Step 2
Open the .blend file.
If its not, replace the basic font by the "aeroport" in the STING TO MESH CONVERTER node.
To do so, add a cube, add a geometry node modifier, and choose the previous one. Then, in the two green nodes, change the font.
Step 3
In the _Panel_ object, you can control the position of each column.
To modify the text and the transition, click on the corresponding column object, and then change everything you want !
Issues
Due of the booleen operation, it can be really heavy and laggy. To prevent that, you can check the Bool in Render Only option into the main _Panel_ object. It will make the viewport
Also cause by a booleen operation, the main panel support is laggy and works with specific value depending on each column size. I'll try to find another ways to make it work.
The column number cannot be higher than 10. It isnt incompatible tho, but it requieres an manual intervention into the geonode setup.
Same for the lines number, it cannot be higher than 50. But it can work be copy/paste specifics nodes.
Have fun !
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