This unique tool allows you to quickly generate aerial dust particles!


It works pretty well with Depth of Field and gives you that extra realism to your shots.
As you are emitting from a mesh, you doesn't even need to simulate, just create a box in the area want the dust particles, and you are ready to render.
As it uses instances, you can use an insane amount of particles without using too much memory.
It also allows you to simplify how those particles is shown on the viewport, so you don't have a huge impact on the performance while working on the scene

It also has a Camera Culling feature to remove particles that are not visible to the camera



You just need to Append the .Blend File to your scene, selecting the AirDust Inside the Nodetree folder.
Select a object to emit the particles and load the AirDust Geometry Node on the Modifiers tab.
You can see how to use that in this video;

$15

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Details
Sales 20+
Dev Fund Contributor
Published over 1 year ago
Software Version 4.2, 4.1, 4.0, 3.6
License Royalty Free