A Big Private House, Abandoned And Ruined
A private house with a garden and a parking space, abandoned for very long time, Dirty and ruined. Exterior and a part of interior are accessible. Optimized for BGE, All parts of the model are with mesh-collision, A basic first-person camera control is also included. All textures baked with Cycles render and are included, Package includes also a version of Color-only textures, not shaded, Allowing one to change lighting setup and re-bake texture shading. Consist of 20 separated meshes, each with its own material and texture, so it can easily be exported to other game engines such as Unity or CryEngine. Exports were tested on .DAE, .OBJ and .FBX. Formats, then imported to various 3D platforms such as Sketchup, DAZstudio4, Bryce Pro 7, xNormal and goDot game engine, model was imported and displayed flawlessly. All faces are triangulated - 7286 tris for the entire model. The "Ghost town" series is focusing on a deserted locations, abandoned ruined houses, grungy and dirty. The concept is to create a highly detailed, as realistic as possible, game environment for Blender Game Engine.
Dev Fund Contributor | |
Published | about 9 years ago |
Blender Version | 2.7x |
Render Engine Used | Blender Game Engine |
License | Royalty Free |
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