32In1 Procedural Patterns Textures

by Daniel De Klawn in Surfacing


Fully procedural patterns materials.

32 Ready-to-use customizable patterns and 33 unique node groups to create more!

Supports new Blender 3.0 Asset Browser.
Blend file has the "K.M. - " prefix and each material has the "Ptrn. - " prefix.

Update!
I have added a special node group "Animator" that will allow you to animate any parameter!


Node Groups:

1. Arrow Pattern
 2. Camo Pattern
 3. Circles Patter
 4. Сoordinate Rotation
 5. Cross Pattern
 6. Diagonal Pattern
 7. Fractal Inside
 8. Fractal Pattern
 9. GigaPixel Pattem
 10. Grill Pattern
 11. Kaleidoscope Pattern
 12. Lattice Pattern
 13. LexusNike Pattern
 14. Lily Pattern
 15. N-gon Pattern
 16. Night Sky Pattern
 17. Puzzle Pattern
 18. Pipes Pattern
 19. QR Code Pattern
 20. RariTempter Pattern
 21. Rays Pattern
 22. Rhombus Pattern
 23. Rounded Cross Pattern
 24. Rounded Squares Pattern
 25. Smooth Checker Pattern
 26. Spikes Pattern
 27. Spiral Pattern
 28. square
 29. Square Circle Pattern
 30. Square Mosaic Pattern
 31. Star Pattern
 32. Vectornator
 33.  Wavy Pattern

Materials:
1. Ptrn. - Arrow
 2. Ptrn. - Camo
 3. Ptrn. - Circles
 4. Ptrn. - Cross
 5. Ptrn. - Fractal
 6. Ptrn. - GigaPixel
 7. Ptrn. - Gradient
 8. Ptrn. - Grill
 9. Ptrn. - Illusion
 10. Ptrn. - Kaleidoscope
 11. Ptrn. - Lattice
 12. Ptrn. - LexusNike
 13. Ptrn. - Lily
 14. Ptrn. - N-gon
 15. Ptrn. - Night Sky
 16. Ptrn. - Pipes
 17. Ptrn. - QR Code
 18. Ptrn. - RariTempter
 19. Ptrn. - Rays
 20. Ptrn. - Rhombus
 21. Ptrn. - Rounded Cross
 22. Ptrn. - Rounded Squares
 23. Ptrn. - Sea Wave
 24. Ptrn. - Smooth Checker
 25. Ptrn. - Spikes
 26. Ptrn. - Spiral
 27. Ptrn. - Square Circle
 28. Ptrn. - Square Mosaic
 29. Ptrn. - Stars
 30. Ptrn. - Triangle Retro
 31. Ptrn. - Triangles
 32. Ptrn. - Wavy


If you are new to shaders then watch this start lesson on YouTube - https://www.youtube.com/watch?v=84ihoMLGkxQ&t

Why procedural shader textures instead of regular PBR maps?

  • Infinite resolution. Textures that you normally use are always limited by their resolution and in close they are just mess of pixels. Procedural textures, on other hand, have infinite resolution and a huge number of elements that can be changed to suit your needs!
  • With W data you can make a different texture with the same settings to a group of objects.  For example imagine that you need to make a wooden fence.  If you use a regular texture, then all your boards will be the same, you can of course change the scale and change the coordinates a little, but you still be limited to one image.  Using procedural textures, you can customize the materials as you like using object data and W input. Apply it to all objects so they will be absolutely unique, but consisting of the same material.
  • Mix with other procedural materials and textures using mask outputs. Combine colour, height and other maps with mixRGB node and mask outputs.
  • And if you worry about render time then remember that you always can bake your customized textures. This is a very simple process. If you do not know how to bake then watch this video by Olav3D.


Images rendered in cycles.


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Details
Sales 10+
Dev Fund Contributor
Published over 3 years ago
Software Version 3.0
Render Engine Used Cycles, Eevee
License Royalty Free