32In1 Procedural Patterns Textures
Fully procedural patterns materials.
32 Ready-to-use customizable patterns and 33 unique node groups to create more!
Supports new Blender 3.0 Asset Browser.
Blend file has the "K.M. - " prefix and each material has the "Ptrn. - " prefix.
Update!
I have added a special node group "Animator" that will allow you to animate any parameter!
Node Groups:
1. Arrow Pattern
2. Camo Pattern
3. Circles Patter
4. Сoordinate Rotation
5. Cross Pattern
6. Diagonal Pattern
7. Fractal Inside
8. Fractal Pattern
9. GigaPixel Pattem
10. Grill Pattern
11. Kaleidoscope Pattern
12. Lattice Pattern
13. LexusNike Pattern
14. Lily Pattern
15. N-gon Pattern
16. Night Sky Pattern
17. Puzzle Pattern
18. Pipes Pattern
19. QR Code Pattern
20. RariTempter Pattern
21. Rays Pattern
22. Rhombus Pattern
23. Rounded Cross Pattern
24. Rounded Squares Pattern
25. Smooth Checker Pattern
26. Spikes Pattern
27. Spiral Pattern
28. square
29. Square Circle Pattern
30. Square Mosaic Pattern
31. Star Pattern
32. Vectornator
33. Wavy Pattern
Materials:
1. Ptrn. - Arrow
2. Ptrn. - Camo
3. Ptrn. - Circles
4. Ptrn. - Cross
5. Ptrn. - Fractal
6. Ptrn. - GigaPixel
7. Ptrn. - Gradient
8. Ptrn. - Grill
9. Ptrn. - Illusion
10. Ptrn. - Kaleidoscope
11. Ptrn. - Lattice
12. Ptrn. - LexusNike
13. Ptrn. - Lily
14. Ptrn. - N-gon
15. Ptrn. - Night Sky
16. Ptrn. - Pipes
17. Ptrn. - QR Code
18. Ptrn. - RariTempter
19. Ptrn. - Rays
20. Ptrn. - Rhombus
21. Ptrn. - Rounded Cross
22. Ptrn. - Rounded Squares
23. Ptrn. - Sea Wave
24. Ptrn. - Smooth Checker
25. Ptrn. - Spikes
26. Ptrn. - Spiral
27. Ptrn. - Square Circle
28. Ptrn. - Square Mosaic
29. Ptrn. - Stars
30. Ptrn. - Triangle Retro
31. Ptrn. - Triangles
32. Ptrn. - Wavy
If you are new to shaders then watch this start lesson on YouTube - https://www.youtube.com/watch?v=84ihoMLGkxQ&t
Why procedural shader textures instead of regular PBR maps?
- Infinite
resolution. Textures that you normally use are always limited by their
resolution and in close they are just mess of pixels. Procedural
textures, on other hand, have infinite resolution and a huge number of
elements that can be changed to suit your needs!
- With W data you can make a different texture with the same settings
to a group of objects. For example imagine that you need to make a
wooden fence. If you use a regular texture, then all your boards will
be the same, you can of course change the scale and change the
coordinates a little, but you still be limited to one image. Using
procedural textures, you can customize the materials as you like using
object data and W input. Apply it to all objects so they will be
absolutely unique, but consisting of the same material.
- Mix with other procedural materials and textures using mask
outputs. Combine colour, height and other maps with mixRGB node and mask outputs.
- And if you worry about render time then remember that you always can bake your customized textures. This is a very simple process. If you do not know how to bake then watch this video by Olav3D.
Images rendered in cycles.
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