20In1 Procedural Dot Pattern Texture

by Daniel De Klawn in Surfacing


Fully procedural dot patterns.

20 customizable and ready-to-use dot patterns and 17 unique node groups to create new dot patterns!


Supports new Blender 3.0 Asset Browser.
Blend file has the "K.M. - " prefix and each material has the "Dots - " prefix.


Node Groups:
1. Basic Dots
 2. Big Magic Dots
 3. Comic Dots
 4. Confetti Dots
 5. Coordinate Rotation
 6. Magic_1 Dots
 7. Magic_2 Dots
 8. Magic_3 Dots
 9. Maze
 10. Maze Dots
 11. Line Dots
 12. Random Dots
 13. Rough Dots
 14. Shadow Dots
 15. Spray Dots
 16. Tech Dots
 17. Triple Ring

Materials:
1. Dots - Basic
 2. Dots - Cheese
 3. Dots - Comics
 4. Dots - Confetti 1
 5. Dots - Confetti 2
 6. Dots - Confetti 3
 7. Dots - Confetti 4
 8. Dots - Distortion
 9. Dots - Gradient
 10. Dots - In Dots 1
 11. Dots - In Dots 2
 12. Dots - Lines
 13. Dots - Magic 1
 14. Dots - Magic 2
 15. Dots - Magic 3
 16. Dots - Maze
 17. Dots - Pop
 18. Dots - Retro 1
 19. Dots - Retro 2
 20. Dots - Spray


If you are new to shaders then watch this start lesson on YouTube - https://www.youtube.com/watch?v=84ihoMLGkxQ&t

Why procedural shader textures instead of regular PBR maps?

  • Infinite resolution. Textures that you normally use are always limited by their resolution and in close they are just mess of pixels. Procedural textures, on other hand, have infinite resolution and a huge number of elements that can be changed to suit your needs!
  • With W data you can make a different texture with the same settings to a group of objects.  For example imagine that you need to make a wooden fence.  If you use a regular texture, then all your boards will be the same, you can of course change the scale and change the coordinates a little, but you still be limited to one image.  Using procedural textures, you can customize the materials as you like using object data and W input. Apply it to all objects so they will be absolutely unique, but consisting of the same material.
  • Mix with other procedural materials and textures using mask outputs. Combine colour, height and other maps with mixRGB node and mask outputs.
  • And if you worry about render time then remember that you always can bake your customized textures. This is a very simple process. If you do not know how to bake then watch this video by Olav3D.


Images rendered in cycles.


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Sales 10+
Dev Fund Contributor
Published over 3 years ago
Blender Version 3.0
License Royalty Free
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