20In1 Procedural Dot Pattern Texture
Fully procedural dot patterns.
20 customizable and ready-to-use dot patterns and 17 unique node groups to create new dot patterns!
Supports new Blender 3.0 Asset Browser.
Blend file has the "K.M. - " prefix and each material has the "Dots - " prefix.
Node Groups:
1. Basic Dots
2. Big Magic Dots
3. Comic Dots
4. Confetti Dots
5. Coordinate Rotation
6. Magic_1 Dots
7. Magic_2 Dots
8. Magic_3 Dots
9. Maze
10. Maze Dots
11. Line Dots
12. Random Dots
13. Rough Dots
14. Shadow Dots
15. Spray Dots
16. Tech Dots
17. Triple Ring
Materials:
1. Dots - Basic
2. Dots - Cheese
3. Dots - Comics
4. Dots - Confetti 1
5. Dots - Confetti 2
6. Dots - Confetti 3
7. Dots - Confetti 4
8. Dots - Distortion
9. Dots - Gradient
10. Dots - In Dots 1
11. Dots - In Dots 2
12. Dots - Lines
13. Dots - Magic 1
14. Dots - Magic 2
15. Dots - Magic 3
16. Dots - Maze
17. Dots - Pop
18. Dots - Retro 1
19. Dots - Retro 2
20. Dots - Spray
If you are new to shaders then watch this start lesson on YouTube - https://www.youtube.com/watch?v=84ihoMLGkxQ&t
Why procedural shader textures instead of regular PBR maps?
- Infinite
resolution. Textures that you normally use are always limited by their
resolution and in close they are just mess of pixels. Procedural
textures, on other hand, have infinite resolution and a huge number of
elements that can be changed to suit your needs!
- With W data you can make a different texture with the same settings
to a group of objects. For example imagine that you need to make a
wooden fence. If you use a regular texture, then all your boards will
be the same, you can of course change the scale and change the
coordinates a little, but you still be limited to one image. Using
procedural textures, you can customize the materials as you like using
object data and W input. Apply it to all objects so they will be
absolutely unique, but consisting of the same material.
- Mix with other procedural materials and textures using mask
outputs. Combine colour, height and other maps with mixRGB node and mask outputs.
- And if you worry about render time then remember that you always can bake your customized textures. This is a very simple process. If you do not know how to bake then watch this video by Olav3D.
Images rendered in cycles.
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